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No unique leaders available to assign

Tersival

Member
Messages
40
Any tips on why I can't assign unique leaders?

In dozens of tries over the past few days I only got a leaders list to populate once. I had written it off when that once popped up and triggered my OCD so I removed all my other mods, got every plug in I could off the list and started a new game. I even deleted the game install directory and copied my clean install back files back over.

I'm using Nexus Mod Manager (Community version 0.80.8) and launching via the F4SE launder.

Currently active mods:
  • Unofficial Fallout 4 Patch - Unofficial Fallout 4 Patch
  • HUDFramework - HUDFramework
  • Workshop Framework - Workshop Framework
  • Sim Settlements 2 - Sim Settlements 2
They're in the above order with nothing else but the Fallout4.esm and DLC plugins listed. I've brought Preston and his settlers back to sanctuary, recruited and dismissed Codsworth, and I still get "There are no unique leaders available to assign" whenever I try to assign a leader through the City Planner's Desk.

(edited spelling & list format).
 
What is the output of these commands when typed into the console:
dfl XX021BE7
dfl XX021CA3
Where XX should be replaced by the hex code representing SS2 position in your load order.
 
Hex code representing SS2 position in load order? If that's the 0A from my "Load Order"... "df1 0A021BE7" and "df1 0A021CA3" both return "Script command "df1" not found"
 

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Ok, I've no idea how I did it but after deciding to reinstall all my mods I somehow ended up with leaders popping up again. Hopefully it sticks this time!
The command was DFL not DF1. It was supposed to print so lists that hold leader information. But I'm glad it's all worked out anyways.
 
So, 38hrs into another game when I decide to start building up settlements I'd been neglecting in favor of the main campaign...

I use the City Manager's Desk (CMD) to assign Nathaniel Nordhagen to run Nordhagen Beach. No problems.

Fast travel to Ten Pines Bluff to appoint someone there... No Unique Leaders again. A dozen retries. Still No Unique Leaders.

Back to Nordhagen Beach. No Unique Leaders there now either, although Nathaniel is still assigned and working away on the CMD.

Red Rocket, No Unique Leaders Available. Abernathy Farm, No Unique Leaders Available.

How do I go from a working leader selection function to No Unique Leaders Available when I haven't even quit the game let alone changed mods' set up?

If I didn't love the plots' variety that SS2 offers I think I'd be done with it now.

Remembered the load order query above. Checked my plugins list for the ss2 load order. NMM now has it listed 0B as for SS2.esm...
Run dfl 0B021BE7 in the console... "Item '0B021BE7' not found for parameter Form List"
Run dfl 0B021CA3 in the console... "Item '0B021CA3' not found for parameter Form List"
... in case that means anything.
 
If it states "Item '0B021BE7' not found for parameter Form List", this implies that you've entered the wrong load order position, i.e. it's not 0B but something else. I haven't used NMM since it was still supported by Nexus Mods, so I'm not sure if there is anything that would change load order before launching the game. In any case, if you type help ss2_main 0 you should see a line like QUST: SS2_Main (XX00EB49) '' get spit out into the console where XX is the correct load order hex code to use.
 
From what I remember, NMM doesn't do a good job installing large mods. Try manually installing SS2.

I finally moved from NMM to Vortex when SS2 launched. Other than the PITA of adjusting the LO, Vortex is much easier to use and more reliable than NMM.
 
Hmm. When I type 'help ss2_main 0", I get "QUST: SS@_Main (0C00EV49) "

When I type "dfl 0C021BE7", I get "FormList " (0C021BE7) contains 16 forms and 0 temp forms:" followed by a 16 lines of codes and brackets.
Not keen on manually installing mods if there's any other choice so if NMM's not up to handling SS2 as well as Vortex, I'll just have to bite the bullet and roll over to Vortex.... next time I have a decent break off work.

Thanks for the advice.
 
The dfl 0C021BE7 output means that there are 16 potential leaders for assignment. This list is cached and then filtered to remove already assigned leaders before displaying it to you. The best I can currently surmise is that this cache got fucked somehow and isn't regenerating properly. The first thing I'd try is regenerating this cache by using the command cqf ss2_optionsmanager rebuildleadercardscache.
 
The dfl 0C021BE7 output means that there are 16 potential leaders for assignment. This list is cached and then filtered to remove already assigned leaders before displaying it to you. The best I can currently surmise is that this cache got fucked somehow and isn't regenerating properly. The first thing I'd try is regenerating this cache by using the command cqf ss2_optionsmanager rebuildleadercardscache.
Thank you. I'll give that command try next chance I get to play!
 
Hmm. When I type 'help ss2_main 0", I get "QUST: SS@_Main (0C00EV49) "

When I type "dfl 0C021BE7", I get "FormList " (0C021BE7) contains 16 forms and 0 temp forms:" followed by a 16 lines of codes and brackets.
Not keen on manually installing mods if there's any other choice so if NMM's not up to handling SS2 as well as Vortex, I'll just have to bite the bullet and roll over to Vortex.... next time I have a decent break off work.

Thanks for the advice.
Or better yet Mod Organizer 2 it's even better at managing mods than Vortex by a mile. I used Vortex for years and now I use MO2 I will never look back. Bigger learning curve but all around better organizer.
 
The dfl 0C021BE7 output means that there are 16 potential leaders for assignment. This list is cached and then filtered to remove already assigned leaders before displaying it to you. The best I can currently surmise is that this cache got fucked somehow and isn't regenerating properly. The first thing I'd try is regenerating this cache by using the command cqf ss2_optionsmanager rebuildleadercardscache.

Thanks for that regeneration code at the bottom there .
I lost the unique leaders list about 12 levels ago so have just been manually assigning leaders via workshop mode since then .
Have been monitoring this thread and saw your message a few minutes ago .
Turned the game on , entered that code and waited about 2 minutes , clicked on change city leader on the desk and the full list of leaders came straight up .

Thankyou , that was messing with my OCD
 
Or better yet Mod Organizer 2 it's even better at managing mods than Vortex by a mile. I used Vortex for years and now I use MO2 I will never look back. Bigger learning curve but all around better organizer.
Hey, just a big thank you for the information on MO2!
I just moved from Vortex to MO2. It was a real pain in the bottom, but it seems better at managing my mods. Still having issues between MO2 and the mods I have through the game (Bethesda.net????) trying to get them all to sync.

I still have the issue that when I assign a settler to the desk, nothing happens, and no city plan starts even though it shows someone assigned to the city planner's desk.

Thank you, once again, for the MO2 tip! :nerd:
 
You have to go into the desk and choose a plan. There is also a setting Attempt after Leader to turn on if you want to have it start right up with a random city plan.
 
You have to go into the desk and choose a plan. There is also a setting Attempt after Leader to turn on if you want to have it start right up with a random city plan.
Thank you again. Will try this once I get back into a settlement!

the DFL commands, does DDFL XX (for me it's 0B )021be7 tell you who many leaders are AVAILABLE to be assigned? And the DFL XX021ca3 let you know how many leaders there are in your game?

be7 returned a 1, and ca3 returned with 69. Does that sound about right if I have only have Codsworth available as a companion?

Thanks again!
 
The dfl 0C021BE7 output means that there are 16 potential leaders for assignment. This list is cached and then filtered to remove already assigned leaders before displaying it to you. The best I can currently surmise is that this cache got fucked somehow and isn't regenerating properly. The first thing I'd try is regenerating this cache by using the command cqf ss2_optionsmanager rebuildleadercardscache.
Thanks a lot! The command "cqf ss2_optionsmanager rebuildleadercardscache" fixed the issue for me.
 
Thanks a lot! The command "cqf ss2_optionsmanager rebuildleadercardscache" fixed the issue for me.
Just ran into the problem myself. Was a hair puller trying to track down what was going on. But the cqf ss2_optionsmanager rebuildleadercardscache command worked perfectly. This would be a good console command for the Settlements & Cities wiki page.
 
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