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Question No building plans in ASAM plot sensor

ShadeDante

New Member
Messages
11
Good evening everyone

So I just made an account on this forum because first of all, I love Sim settlements and its submods.
Second of all, I also made it to ask for help regarding a bug.

When I added northfields to my modlist, and after putting it on the bottom of my plugins loading order, I started getting a weird bug, namely that all plots that I want to change the building plan of do not have all the building plans listed, or sometimes are even empty.

This also counts for the settlements plans, which somehow are missing the standard SS settlement plan.

Could the cause be because of that mod, or could it be another mod that causes this?

My personal guess is that it's because some heavy script mod got a higher priority, and that it is causing SS to bug out.


Anyway I want to thank you all in advance for all the help, and I wish you all a safe quarantine and lots of fun!

Kind regards,

ShadeDante
 

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Does this happen as soon as you load the game, or does it happen after you have been playing for a few minutes?
Reason I ask is sometimes it does take a while for the plot list to generate and appear. I normally have to wait a few minutes after game load, especially if I have a lot of SS add-ons installed.

Also, if you remove Northfields, does the problem go away?
 
It seems that even if I remove Northfields the problem does not go away. and the problem happens regardless if I load and immediately enter a settlement to try, or if I load a previous save (before Northfields) and walk aimlessly through the wasteland for about 15 real time minutes.

My specs are decent, I have a I7-9700k overclocked to 5.4GHZ stable, and 2080RTX TI Ventus, overclocked and also stable. I also have 16 Gig 3000 GHZ DDR 4 ram, so it can not be that it's because of hardware, since for one I never encountered this problem before and I used the same hardware to play fallout 4 on, and second since I also have undone the overclocking to see if this is related to that.


Might it be some faulty generated Sim Settlements files?

I can not see a lot that relates to that in the log files, so either I am missing something basic, or this problem is because I have 250 active plugins, which it should not be but hey, fallout 4 had weirder bugs.

I am thinking myself that it might have to do with the unofficial Fallout 4 patch, but when I added that mod the building plan menu did not freeze or only show 1 option, same for the settlement menu.


EDIT: extra info

I am not talking about the plot appearing after selecting a plan, but about the selecting a plan menu when I press an empty plot ASAM sensor. Also counts for the settlement plans

I checked the banned list and it is empty, so I do not know what to check now.
 
Thanks for the info. Seems that many people have an issue when the game updates and SS is not updates in line. I know it seems a daft question, but are you running the latest SS version?

This does appear to fix many peoples issues, as sometimes they are un-aware that the game has updated.

Sorry if you have already check this out, but I gotta ask.
 
The 3-in-1 4.2.4 ? Yes, I am using that version.

I first used the update one 5 days ago when it released since I had the 4.2.3, and all was fine and dandy until yesterday. So today I tried performing a complete uninstall, and a reinstall with the 4.2.4 3 in one pack (the complete no the patch one) and I still get the same result.

Can it be that the longer sim settlements run the bigger some file is that handles it? I have not looked and deepened myself into the Sim settlements code, but what if it's some array out of bounds that then throws some exception that then causes this and does not flush itself?

Alongside that, I checked some settings, I even disabled most game-play settings, saved (I always use manuals since some bogus in a previous play-through) and I restarted the game, same results again.


So what could I check now?

EDIT: some typo's and grammatical fixes.
 
Not sure to be honest. Seems you've done all the sensible checks, re-install etc. And the fact that you disabled northfields, as that was the last thing you loaded in and thought that may be the culprit.

I hope someone else picks this up, with more knowledge than me regarding potential issues/conflicts.
 
Well here is a thought, do building plans have null reference errors?
Because sometimes I have 1 maybe 2 building plans loaded it, but I can not press them, and sometimes I have none. Can this be because the script handling it is seeing some residue plans and tries to access them but since they are not available he can't delete them and enters some kind of loop??
 
Well here is a thought, do building plans have null reference errors?
Because sometimes I have 1 maybe 2 building plans loaded it, but I can not press them, and sometimes I have none. Can this be because the script handling it is seeing some residue plans and tries to access them but since they are not available he can't delete them and enters some kind of loop??

Hi @ShadeDante

I understand but two points:

1. this is not a widespread issue after the last update
2. Over time it is a somewhat common occurrence "I have seen this many time with other users & I have experienced it myself. A manual install and waiting fixed it.

More often than not I have seen a few things that cause this and below are some suggestions for what you can do about them.

Cause: A glitched update of either the base mod or an add-on.
  1. "I recommend updating SS in an internal cell outside a settlement and waiting in that cell for a few minutes before exiting then walking to the nearest settlement to test.
  2. Do a manual install of big add-ons and / or the main SS mods
  3. Roll-back to the point before the last update and do what I said above.
Cause: The save file was already compromised, the update of a large mod just pushed it over the edge.

Check with Fallrim check for backed up scripts. Best not to update while your active scripts are excited. "Excited" sure 20 is the upper limit but your idle should be "depending on load order and active mods" is much less. My idle with 511 mods is 2-3. I record this at the start of any playthrough.

I recommend you start with the manual install drill and doing it in an internal cell.

I do not know what "Northfields" is?
 
@RayBo Northfields is a settlement mod, it basically transforms a cell or 4 I think north east of Sanctuary.

As for the other options, I am doing it now, lets see what I will get!

EDIT: EXTRA INFORMATION

Alright so after running fallrim and cleaning a save from before this all went bad, and checking how many scripts of mine were running actively (13 in the settlement, when I was indoor 4-6 were active), and guess what, still the same problem.

But here is the clincher, so somehow SS sees the plans when I place a plot, which makes me go nuts. So after running fallrim, waiting some time indoors, then going outdoors to the Starlight Drive-in settlement (which I have build nothing in before), placed 6 Home plots, 3 agriculture, 4 entertainment, 4 Commerce and 2 industry (the normal ones), I placed a reactor, some water gathering, the settler recruitment tower, and I went to the farm north of it, Tenpines farm I believe, to send some settlers to the Starlight drive-in, and then I went to donate some scrap, wait some time inside the Super-Duper mart (I found a audio log and I wanted to know what was inside).

So after getting notifications that settlers finished building homes and some commercial plots, I went back and I saw different plans, One home with a caravan thing on a bus, one with Christmas light in it, look at the image I have embedded. So it seems that SS can see the plans but it does not allow me to choose in designer mode?


I have reduced the size of the image since I am playing on a 27 inch 4k 144hz screen, and the original snippet size was too large.

So now I am going to load another character, that I created long ago and that was on a clean save, to see if it has to do with this save, and I hope not since I just put in over 12 hours in it...
 

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Alright, so back-tracing my saves 3 in-game hours to see if I can find a save that still has the working menu, and I found out that before I added the Northfields mod and placed even one plot in it, the plot plan menu and settlement plan menu worked!

Alright so then I made a backup form that save and searched for one that has the problem first, which had a difference of 9 minutes. The problem free one had a game time of 12 hours 5 minutes, and the one with the problem was 12 hours and 14 minutes.

Then I made a save on the old one to make it appear on the bottom of the save folder files, and doing the same for the corrupt one, in order to see the amount of cleared entries on each one of them and compare them.

So I attached the files, and you can clearly see the amount of cleaning empty entries.
20 vs more than a 100.

So now I am starting to think, that maybe placing plots in the Northfields settlement causes some kind of null pointer overflow, or maybe some kind of nav-pointing that is going bonkers because it was first of all not a settlement at all.

I want to say that Sim Settlements is incompatible with Northfields, but that would also mean that some other settlements that I have downloaded also are incompatible, but that would not be possible since they say that their settlements are compatible with Sim Settlements.

So I want to conclude now that it is north-fields that is NOT compatible, but in order to conclude that I would have to test this on my other character and with a new character made from scratch.


I used fallrim and loot to check for problems.
I did a manual install of a lot of mods (reinstall too, deleted the archives yadayada)


INFO RELATING TESTING DIFFERENT CHARACTER:
So I also tested it by loading in a character I have not played for some time, and before I even got to north-fields on that character. He also did not have the problem until I started placing plots in there.


And so the search continues....

EDIT:

The biblical difference between the save 168, the corrupt one and the un-corrupt one (261) is because I made a lot of saves thinking that I could find some correlation, but until now I did not find a constant.

EDIT 2:
I will load them and save them again, so that the numbers are 26 something, and then split screen them and do some script poking. Maybe I will find something.
After that I will run Fallrim cleaning again, and see what disappears and happens, and then load a pre clean corrupt version and a after cleaning corrupt version and check what disappeared.
 

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Hmmm, very odd. I will now download Northfields and see what happens in my game.

EDIT.
Got Northfields. Installed. Claimed settlement after killing all the named raiders.

Placed a residential plot. Selected ASAM and complete list appeared. (I did install Northfields whilst at Homeplate, but not sure if that would really make any difference)
Fast travelled to Red Rocket, to my test bed settlement, selected a building plot to change it, (residential), and again, a complete list of building plots was presented.

EDIT2
Removed Northfields from my load list. (Whilst at Red Rocket).
Loaded save game, no issues.
Selected the plot to change, and after the mandatory 3 minute real time wait, all building plots in the list.

Ran Fallrim on my saved game.
Got 16 unattached instances. (previous save had none).
Cleaned it. Reloaded it. Will save again to check Fallrim etc. Just waiting for plot lists to refresh.
 
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@RobotsSmell so it is not northfields that causes the entire problem then.

Can it be a mod that is changing the four cells that Northfields is based in?

So overlapping terrain alterations etc?

I am checking if it is one of the sub-mods of SS that could cause this. If it is not one of them I will check if it is one of the big mods like fusion city rising, or remnants & outcasts.
 
Just to be clear, coz I am a bit dim, does the plot selection issue only happen at Northfields? Or every settlement you have?

O I forgot to mention that, It happens in every settlement. I do not have any other settlement overhaul mods active too.

EDIT:
I do have conqueror installed but I selected to not use it in this playthrough, so I do not know if that could be it.
 
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Wait, did you just remove a settlement mod? That's a big no-go, this breaks the workshop array.

However, I can't imagine workshop array corruption to cause issues like that with SimSettlements. If I had to guess, I'd say something is killing the SimSettlements scripts before they finish doing their thing. Or, you have such a massive script lag that they never finish.

IMO, best thing you can do is going back to an earlier save. If that's not an option, you could try to to use Resaver.
Besides the general save cleaning, you should look at the active scripts in your save. If there are tens or hundreds of them, then there is your problem. Otherwise try killing them one by one until you find the culprit?

If that still doesn't work, then your save is broken, I'm afraid.
 
Wait, did you just remove a settlement mod? That's a big no-go, this breaks the workshop array.

However, I can't imagine workshop array corruption to cause issues like that with SimSettlements. If I had to guess, I'd say something is killing the SimSettlements scripts before they finish doing their thing. Or, you have such a massive script lag that they never finish.

IMO, best thing you can do is going back to an earlier save. If that's not an option, you could try to to use Resaver.
Besides the general save cleaning, you should look at the active scripts in your save. If there are tens or hundreds of them, then there is your problem. Otherwise try killing them one by one until you find the culprit?

If that still doesn't work, then your save is broken, I'm afraid.

No I did not remove a settlement mod, what I meant to say could conqueror conflict with the 3 in 1, even if at the start of the play-through I say in the menu that appears after you make a new character that I do not want to use it in this play-though? I did not mean that I went into Vortex and in the plugin list disabled Conqueror.
My bad for miss-writing it.

For the killing the scripts, what could kill sim settlements scripts? Mods like workshop framework? Extended dialogue interfaces? Vivid 2k fallout overhaul? Maybe It couldw be NPC mods like Heather companion, or Travelling NPC. I will have to look into that.

EDIT:
I will go through my fallout script list, and try killing one by one to see the effect.
 
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I did. As a test. I know its a no no, but I was trying to replicate the issue. It all cleaned up ok though and I could always go back to my pre removed save.


Alright so reloading to the 12.09 hour playtime save, and cleaning it with the Fallout 4 Fallrim and I am not encountering the problem anymore, I did not uninstall any mods, so my 254 ESL/ESM with over 400 mods works correctly.

I am also using 14 threads for Sim Settlements calculations, and I guess I will keep it that way.

So based on my personal analysis and problems it might have been a combination of save file corruption AND/OR that I changed the plugin loading order for some mods.

I personally think that they had some kind of memory segments that were overwritten by other mods, and that caused the entire script overflow.



So for now it looks stable, but I will play a while and update if the game goes bonkers again. Just because it works for 2 minutes does not mean it is stable again after all...

 
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