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No attacks and shelthered beds (kinda of a cheat but hey, enough babysitting settlers)

Edson

New Member
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1
Everytime there is a update to the unofficial patch, I edit the main workshop script to disable attacks (the entries listed below attackchanceformula)

you can argue is a cheat, but imagine - you are deep into the commonwealth or even worse, far harbor or nuka world and a message pops up saying graygarden is under attack by gunners

COME ON!

can you consider adding a option to disable attacks in the MCM menu? it would be very very VERY useful

also, take a look at the mod 20846 on nexus (sorry, site says I can't post links)


can also be classified as a cheat, but I use it because some pre placed beds are NOT considered sheltered for some stupid reason (tenpines bluff for example)

if that is too much to ask, at least let me know how I can edit your script myself to disable attacks and if that sheltered beds mod is compatible
 
Sheltered Beds: Looking at the contents and at the script itself, I would say it should be compatible. Kinggath might find otherwise. He also might end up integrating a similar fix himself. (He might know other/better ways to do so)
 
Everytime there is a update to the unofficial patch, I edit the main workshop script to disable attacks (the entries listed below attackchanceformula)

you can argue is a cheat, but imagine - you are deep into the commonwealth or even worse, far harbor or nuka world and a message pops up saying graygarden is under attack by gunners

COME ON!

can you consider adding a option to disable attacks in the MCM menu? it would be very very VERY useful

also, take a look at the mod 20846 on nexus (sorry, site says I can't post links)


can also be classified as a cheat, but I use it because some pre placed beds are NOT considered sheltered for some stupid reason (tenpines bluff for example)

if that is too much to ask, at least let me know how I can edit your script myself to disable attacks and if that sheltered beds mod is compatible
For the Attacks there are Mods with that you can disable them.
For the Beds i use always Disable with the Console after i Build enough Beds in a better Place.Much more to avoid that all Settlers are in my Jump zone when i fast travel.
 
SS already has a tool to fix beds showing as not sheltered.
 
Shameless self-plug but I updated one of my mods today to include the no-attack feature. Alternatively, you can accomplish the same thing using a console command:
Code:
set WSFW_Workshop_attackChanceBase to -2000000000
At least, what I made the USS setting do internally. Oh, and in case you want to reset it, the default setting for that is 0.02, so just replace -2 billion with that number and run the same command.
 
These are the sorts of things I hope mod makers will use Workshop Framework to accomplish. It is definitely capable of doing them with little effort.
 
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