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New settlers are scarce

Joe

Member
Messages
132
I started a new game on a pc, currently level 42, I have 6 settlements, a few using SS city planner and the rest I'm building, using a mix of vanilla and SS plots. I have charisma needed to get for settlers turned off and my charisma is kind of high as well. I have hardly any settlers at my settlements. Everything needed is in placed for 12-20 settlers. When I played the game on my Xbox, the arrival of new settlers was frequent, to the point where I had to turn off the beacon and send settlers to settlements that I didn't plan on building. I'm not sure where I am going wrong. Any suggestions?
 
You also need to check the number unemployed. If you dont have enough job plots or work stations for the new arrivals, the recruiting will stop.
 
You also need to check the number unemployed. If you dont have enough job plots or work stations for the new arrivals, the recruiting will stop.
I think I have that set to 2-3 unemployed. I have at these settlements job plots in place already. Just waiting on a settler to show up to fill it. So far, after about 2 weeks by the game clock, one settler has appeared in one settlement. And that was because I bumped into a settler needing a home while I was wondering around.
 
I may have found the issue. Not sure yet though. In a recruitment setting the beacon was turned off, even though the actual Beacon itself was turned on because there was a green light. I will know soon enough.
 
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(Sorry for thread necro, not sure what this forum's policy is on that.)

Personally not a fan of the recruitment beacon, and I generally turn them off after having to build them, in cases where you do have to build them.

Instead, in my game, I use two mods, Tales From the Commonwealth and Recruitable Settlers, both of which add a bunch of NPCs that you can send to any settlement you've unlocked. Since both mods do the same thing, you will often find two (or more!) recruitable settlers in the same area, but it kind of makes sense, that there are a lot of displaced people who will happily go to your settlement. Now, when I need a settler right now, I open Cheat Terminal and spawn a random settler, or I pick a gender and then random, or male, female, and random if I need three. While I'm not a fan of cheating, per se, I'd rather use Cheat Terminal to spawn settlers, than to come back to a feeder settlement like Starlight Drive-In or Sunshine Tidings Co-Op and have 20+ settlers and just assign them places. That's too much work. The way I do it, I send people where I want them, and then I build the settlement up around the settlers, as it should be, IMO. So of course you need a system. First, all ghouls go to The Slog, because that's Wiseman's dream, ghouls being productive. I put more ghouls on farming, and have them run stores, and put the rest into defense. The Slog becomes ghoul city. Wiseman's dream achieved. Cool people go to Red Rocket, it's mainly where I send companions after I'm done with them (got their perk). Hardy, salt-of-the-earth types go to Sunshine Tidings Co-Op or Abernathy Farm. Since the Abernathys lost their daughter, and if you play a male Sole Survivor, there's a chance Blake Abernathy can tell you to keep your eyes off his other daughter (not sure what triggers this), I'm real careful about who I send their way. Usually just women, but if there's a real young looking dude, I like to roleplay that he's Lucy Abernathy's boyfriend, though I build housing (pre-SS gameplay) for non-Abernathy family settlers. Also, if there's a real young looking chick (think post-change Curie), I like to roleplay that Blake and Connie Abernathy adopted a lost young woman. So yeah, I kinda get serious with my settlement building. Lastly, robots would go to Graygarden, but I haven't seen any. I do know one comes with SS2, so when I meet that Assaultron from the trailer, I intend to send her there, if I can. I generally don't like doing Automatron (too buggy, especially the Mechanist fight), but when I do, I build my robot workshop at Graygarden, and tend to build Mr. Handy/Ms. Nanny robots, some Assaultrons. Robobrains being too slow, and Sentry Bots being buggy.
 
i also just use cheat terminal for the most part now days for getting settlers as the beacon isn't a predictable method have gone hours with nothing then have times when i get 3 out of nowhere and i only needed 1 or 2.
 
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