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Question New items are purple

Keaba

Member
Messages
71
I have just restarted playing conqueror as i found one of my mods was causeing problems such as turning buildings invisable but not am finding the chem stash in superduper mart is purple (missing texture) ive moved sim settlements up in my load order tonsee if that would fix this it did not so does anyone know if this is a result of the new update that came out or is this a conflict i need to figure out?
 
"but not am finding the chem stash in superduper mart is purple (missing texture) "?

Are you saying the "superduper mart" is purple?
 
"but not am finding the chem stash in superduper mart is purple (missing texture) "?

Are you saying the "superduper mart" is purple?
Srry i hit report istead of reply at first but no its the breif case that is the chem stash jammer sends you to get not the super duper mart i also found all the stuff in the menu is purple (posted this before i took my hq) i am useing a optimized texture pack because im playing on a laptop that is somewhat dated
 
The stuff in the menu that is purple is all the plots and the actual marker for sim settlements (i use menu manager) otherwise from what i can tell everything is working fine just missing textures since i installed the new update and i don't think it would be from other mids as i don't have any that directly effect s settlements conqueror ect
 
Solved the issue turns out the mod did not install correctly solved by instaling a second time and setting it to load before the original installation
 
Solved the issue turns out the mod did not install correctly solved by instaling a second time and setting it to load before the original installation

That is often the case with Nexus, textures, and big mods. The best way for the big ones is to manually download and drag them over into your MO.

? I might not be understanding what you are saying?
"load before the original installation"
this means:

Mod
Mod1 - touches or makes x(1)yz
Mod2 - touches "x(1)" and overwrites it with x(2)
Mod

So to clarify - You should not have to have two identical versions of the same mod active, as in loading the same version of a mod before or after. The "load before the original installation" should not show up. Overwrite original ok but not load before or after.
The old one at a minimum should be disabled or showing uninstalled in your MO?

Only the more recent version should be active.

Now, with SS you can overwrite&replace an old file with a newer one thus updating the original. This is what I hope you mean and have done?
 
That is often the case with Nexus, textures, and big mods. The best way for the big ones is to manually download and drag them over into your MO.

? I might not be understanding what you are saying?
"load before the original installation"
this means:

Mod
Mod1 - touches or makes x(1)yz
Mod2 - touches "x(1)" and overwrites it with x(2)
Mod

So to clarify - You should not have to have two identical versions of the same mod active, as in loading the same version of a mod before or after. The "load before the original installation" should not show up. Overwrite original ok but not load before or after.
The old one at a minimum should be disabled or showing uninstalled in your MO?

Only the more recent version should be active.

Now, with SS you can overwrite&replace an old file with a newer one thus updating the original. This is what I hope you mean and have done?
I was not able to set it to update the existing installation of sim settlements for some reason and so have the base sim settlments mod installed twice at the moment and am at work right now will try to rwmove on installation when i get home if i can without causing the missing texture issue again
 
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