Question Neutral Vertibirds mod compatibility

Discussion in 'Workshop Framework (Mod Questions Here)' started by tomofudo, Aug 21, 2020.

  1. tomofudo

    tomofudo New Member

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    Hello

    Just a question about the compatibility with Neutral Vertibirds mod by Rhutos cause I do seem to get some problems while running both Workshop Framework and the above mod.
    I'm not that advanced in FO4 modding so you guys are my last hope...
    I'll get straight to the point:
    Not a bug in the mod itself but there seems to be some kind of incompatibility with Neutral Vertibirds.
    I can craft vertibird, beacon etc but I can't access some options:
    1) I can't summon the vertibird using the beacon - it says no vertibird available
    2) I can't send it to the settlement - no settlements menu is shown.

    I tried new save with only WF and NV enabled, same results.
    I kinda seem like when I activate the Workshop Framework the pilot is not spawning with the vertibird and even if I spawn him manually - VB doesn't work as intended (see 2 points above)...
    Sorry for bothering you but I just can't imagine playing without NV or Sim Settlements ;/
    Any idea what might be the problem?
     
  2. Teserak

    Teserak New Member

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    Just wanted to confirm I have this issue as well. I checked the plugins themselves for incompatibilities and I couldn't find any conflicts so I figure it must be script related. I dove into the Workshop Framework scripts and it looks like kinggath has modified some of the script that deal with building things with the workshop. Unfortunately the Neutral Vertibird mod relies on the workshop scripts to spawn the pilot, the containers for their inventories, and a bunch of other initialization stuff when you place them in the world, so because the WSFW scripts are modified it must not be doing something that Neutral Vertibirds expects. Like you, I can't go without both mods so I am trying to see if I can fix it myself. I'll let you know how it goes!
     
  3. Teserak

    Teserak New Member

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    Welp that was easy enough to fix. Turns out WSFW added the GetWorkshop function to the WorkshopObjectScript script presumably for some optimization and Neutral Vertibirds was conflicting with it because it also has a function with the same name that does not function in the same way. So all I did was change the name of the function and a couple of its references in Neutral Vertibirds, and boom everything seems to work.
     
    tomofudo likes this.
  4. jeem

    jeem Member Patreon Supporter

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    Just in case someone is starting a new game, I'll mention that Private Vertibird seems to work fine with WSFW.
     

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