the Sim Settlements forums!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Need some help with FCOM - Fallout Commander Version 3.11

Messages
49
Hey there everyone.

I know that Sim Settlement 2 Chapter may have current issue of script-issue that may have appear during How to HQ quest. But related to that script issue, I did encounter similar issue that would have script-issue lag (according to people that did post it on FCOM mod website of nexus mod manager).

I had recently having trouble bring the pop menu interface from westek radio command for the FCOM 3.11 just today and before that it was fine before the issue that I encounter a trouble of bring a pop menu interface from westek radio command. I really don't know if anyone has encounter that issue? Because I read other message from FCOM 3.11 post's section on nexus mod manager website where it has to do with using many heavy script mod that led to severe script lag issue? If that is a case there, then I just wonder which mods that may be using heavy script mods that would cause a script issue lag so that I can go back to disable the mods that may help to fix that issue.

Here's my save file of FOS if anyone wanted to take a look at it to analyze any of the script issue there or not.

And also here is the link for the FCOM Version 3.11 if anyone wanted to know more about that mod:

Please let me know if you have any questions or concerns about this message.

Thank you and Happy early New Year Eve to everyone!
From Vinh Xuan Michael Tran
 
It can happen without SS2. It's happened to others and I've had it happen twice.

I disabled FCOM, went a couple days in game, enabled it and it was all good. That's the fix i saw and i can confirm it worked out.

The radio showed up again.
 
Top