- Messages
- 773
A fortified wasteland outpost. Level 1 and up has beds and work for 10 (with room for 10 further sleeping bags to be placed on top bunks). Intended to be a Conqueror outpost with appropriate plots, sufficient water for 20, but not self sufficient on food.
Add-ons used: Y1, Wasteland Ventures 2, Sim Scrappers & IDEK's Logistics.
Fully surrounded by walls with navigable battlements and strong points. The mast has an observation post accessible via ladders and wind turbines to provide power for the fort. An artillery station in the courtyard is provided for enhanced fire support (from the Y1 pack).
The control room at the top of the main building offers great views over the Fort. Space has been left for a War Planner's desk opposite the City Planner's Desk.
Living accommodations are snug with bunks rooms dotted around the middle two floors. Upper bunks are available for additional personnel over the 10 required to operate the fort. Simply put sleeping bags on them to bring them into use.
The compact kitchen is equipped with cooking and chemistry facilities.
The Mess area contains various places to eat and drink. Pub and Food Kitchen (from Sim Scrappers) and a Mess Hall (Wasteland Ventures 2).
The Medical level has a Field Hospital and Crematorium (from Wasteland Ventures 2)
Much of the ground level is devoted to storage, including the purifying and storage of water. A Logistics Station is included in this section (from IDEK's Logistics)
The Mess level also deals with our people's spiritual and physical development. (The Pumping Iron training plot being from Wasteland Ventures 2). The chapel has some spots left free to add items from your own choice of religion.
The armoury section of the ground floor includes facilities to work on your own weapons and armour (power armour facilities can be found in a garage outside). It also has Armoury and Battlefield Scavenger plots (from Wasteland Ventures 2).
Add-ons used: Y1, Wasteland Ventures 2, Sim Scrappers & IDEK's Logistics.
Fully surrounded by walls with navigable battlements and strong points. The mast has an observation post accessible via ladders and wind turbines to provide power for the fort. An artillery station in the courtyard is provided for enhanced fire support (from the Y1 pack).
The control room at the top of the main building offers great views over the Fort. Space has been left for a War Planner's desk opposite the City Planner's Desk.
Living accommodations are snug with bunks rooms dotted around the middle two floors. Upper bunks are available for additional personnel over the 10 required to operate the fort. Simply put sleeping bags on them to bring them into use.
The compact kitchen is equipped with cooking and chemistry facilities.
The Mess area contains various places to eat and drink. Pub and Food Kitchen (from Sim Scrappers) and a Mess Hall (Wasteland Ventures 2).
The Medical level has a Field Hospital and Crematorium (from Wasteland Ventures 2)
Much of the ground level is devoted to storage, including the purifying and storage of water. A Logistics Station is included in this section (from IDEK's Logistics)
The Mess level also deals with our people's spiritual and physical development. (The Pumping Iron training plot being from Wasteland Ventures 2). The chapel has some spots left free to add items from your own choice of religion.
The armoury section of the ground floor includes facilities to work on your own weapons and armour (power armour facilities can be found in a garage outside). It also has Armoury and Battlefield Scavenger plots (from Wasteland Ventures 2).
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