crunchysnacks
Member
- Messages
- 36
Hi! I am one of those "set it and forget it" players. I will build up the first few settlements myself.. but then I prefer to assign a mayor and leave...
Things I have noticed:
Overall I am definitely enjoying a lot of the new features... though I do wonder if SS2 is actually too ambitious for the engine it's trying to do all of this in...
Thanks for all the hard work...
Things I have noticed:
- The new City plans, mostly, do not start out with any generator. Instead, it has a municipal plot designated to be a power generator. Which, in theory, is fine, but when the settlers inevitably decide to build up the Entertainment plots first before anything else... the municipal plot doesn't get created... so the recruitment beacon is never on, so the population sits and never increases. I have had to come in later and throw up a small gen and attach it to the beacon to get things going. This is multiple settlements.
- The settlers are obsessed with the entertainment slots. They will gladly starve themselves and leave the farm plots alone if it means they can build up an entertainment plot instead. Unless I come in and manually force a settler off an enterainment plot and assign them to the farm... the settlement will sit at 0 food until they are eventually no longer allied with me due to unhappiness....
- The amount of "bar" filled up (talking about the need bars in the lower left of the UI) by entertainment slots is significantly less than any other plots. Like by a factor of 4. For example, a settlement with 15 settlers and 2 farm, 2 commercial, 2 industrial, 2 defense (plus some turrets), 2 municipal, and 5 entertainment slots... all bars are full except for entertainment, which is a bit over half full.... is this by design?
Overall I am definitely enjoying a lot of the new features... though I do wonder if SS2 is actually too ambitious for the engine it's trying to do all of this in...
Thanks for all the hard work...
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