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Multi Person Homes upkeep cost

kmc11

New Member
Messages
5
I'm in the process of building up sanctuary to be a city like thing - I got 20 settlers.

2 3x3 food plots
4 martial plots
Water/electric/caravan/comm municipal
2 plots for collecting build material
1 plot for collecting organic material
1 plot for collecting machine parts
some recreational plots
Bunch of storage containers

My current issue is that with the material plots I net about 85 steel a day, 24~ cloth a day.

I got 2 multi person homes in the entire settlement. Both level 2, one of them eats up 18 wood, 24 steel, 6 Asbestos, 18 cloth, 6 Ceramic.
So these two homes alone eat up two thirds of my steel production, more than 100% of my clothing production.

Single person homes are world's apart in upkeep cost. So my question is - is this even desired behavior? Am I missing something?
In any case, I'd vote for lowering the upkeep of multi person homes to something that makes them viable to have in your city - right now I simply "can't afford" to have them.

What do these settlers do that they need so much clothing and steel to get through the day?
 
I wonder if there is a default setting for multi-person plots or if this is something the designers of the plot chose? I'd noticed some aggressive resource use but hadn't really looked at what was causing it. Now I have to go an poke at it. Thank you for posting this question!
 
I wonder if there is a default setting for multi-person plots or if this is something the designers of the plot chose? I'd noticed some aggressive resource use but hadn't really looked at what was causing it. Now I have to go an poke at it. Thank you for posting this question!

I figured that was the case but there seems to be a theme.

I turned on the hover display so I could check what my Generators/Windmills and Turrets cost me a day and oh my...

Don't want to turn upkeep cost for non-plot items off, so guess I'll just have to live without non-plot items untill I have 50+ Settlers in Sanctuary..
 
I wonder if there is a default setting for multi-person plots or if this is something the designers of the plot chose? I'd noticed some aggressive resource use but hadn't really looked at what was causing it. Now I have to go an poke at it. Thank you for posting this question!
My understanding is that costs and production are set by SS2 per plot type, but that designers of building plans can override the defaults within the Creation Kit as they are building the plot.

One thing to note is that costs and production is calculated per occupant, so a multi-residential with 3 occupants at level 3 will consume 3/4 of the materials of a 4-occupant level 3 residential.

I personally think the production and upkeep numbers need a revisit, and have a suggestion about it up right now if you want to take a look.
 
Hi, there seems to be a current bug in SS2 which causes upkeep cost to stack up indefinetely. I'm not sure its confirmed yet or what it takes to trigger. I only have seen a post about it here. Apparently, everytime you build a plot the cost are added (as they should be). But they are not removed when scraping or changing the plot. Same when upgrading. Once a plot upgrades you not only pay the cost of the previous level, but also the full cost of the next level. So maybe this is related?
 
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