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Minor Recommendation for Employing Personal Guards

Slb1

Active Member
Messages
601
After each "shoot-out", remove any grenades from your PGs inventory or the next time, if it is close-combat, the PGs will grenade you and the opponents. Same reason you do not store your Fat Man or missile launcher where settlers can reach them. :grin
 
Do you know if ranks 1 and 2 of the Inspirational perk affects PGs? That'd be very helpful for explosive combats I would hope.
 
Do you know if ranks 1 and 2 of the Inspirational perk affects PGs? That'd be very helpful for explosive combats I would hope.

I do not know the answer to that specific question. However, the following occurred which may be relevant and I did not have the Inspiration Perk:
  • The Castle Quest: me, Ada and 3 Personal Guards with Preston/his gang assaulted the mirelurks. While engaged in close combat with the mirelurks, I got hit with a molotov and one of the PGs got hit with a molotov, all thrown by another PG.
  • Shootout with Rust Devils: a PG stepped in front of me while sniping and got hit. The other 2 PGs started shooting that PG.
  • Shootout with "Can't Remember": PG stepped in front of me and got hit. All/some PGs fired at me and I died - my death animation covered in laser fire.
  • Nuka World Gauntlet Narrow Hallway Before Gas/Radroach Room: I entered through the door which immediately closed and Ada and the 3 PGs were on the other side. For some unknown reason, they started shooting at one another. On my first attempt, after stopping the gas, the door opened and 2 PGs were dead. On my second attempt, I had the 3 PGs hold at the entrance to the narrow hallway and that worked.
Hopefully this will be of some help. Also, "save" frequently. :this

PS: if you do use PGs, it may be advisable to let them charge into the battle while you as the "Boss" hold back
 
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On the other hand these are my current PGs :grin
 

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