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Question Might be a bug!

Lumaan

New Member
Messages
3
I want to report a bug (Think it's a bug), might be SimSettlements_MegaPack_YearOne.esp or SimSettlements_XPAC_Conqueror.esp.


SimSettlements_MegaPack_YearOne.esp on level 1 it's can easy handle it, but on level 0 (Foundation) it can't handle it.
1/4 when it start it's plotting plot it's CTD without any error.

SimSettlements_MegaPack_YearTwo.esp
InstituteAgentConqueror.esp
IndustrialCity_Sim_Settlements_Addon.esp
Altairp's Animal Farm.esp
LtC_LegalizedGrow01.esp

This is (Might chance later) the list. But if I take out SimSettlements_MegaPack_YearOne.esp the rest have no problems running on level 0

(But damn slow job, 20-25 min for the plotting the plot and I take 1 mod at a time to see how it handle it)
 
:bye
edit: I might not understand the question? Now if you are still inside the vault "wait" and don't enable all your mods right away. See BaGS in my signature.

I recommend trying the following.

Find an internal cell away from the cell you are in wait 15min or longer then check per the video below. :this

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Yes, SS is a script heavy mod. If you have other ones that are script heavy you will have to be careful how much and how quickly you build. :ok Good luck!
 
Just before leaving the vault I'd made a save with 2 mods, "Unofficial Fallout 4 Patch" and "Quick Save" (Survives, then I need save on quit). I'd made a save with all the mods before any Sim Settlements and Sim Settlements Conqueror + AddOn Pack/Faction Pack and all other stuff to Sim Settlements.
Been doing allot of FO4Edit(xedit) which means doing allot of patch and reduces allot of patch (20+ down to few). Been doing that for a month.
Now I'm setting in Sim Settlements and Sim Settlements Conqueror + 53 AddOn Pack/Faction Pack and all other stuff to Sim Settlements, where in the menu you choose what level of settlement the first time I didn't chance (left it on level 1) and it was ready (after 5772 sec) then I left vault 111 :), but I wanted the "Foundation" (level 0) so I went back and redoing all the Sim Settlements and Sim Settlements Conqueror + 53 AddOn Pack/Faction Pack and all other stuff to Sim Settlements, but only to CTD. :( And now I started the patch for taking out from 1 patch and make patch for every one who I made it for, now I have made them and so far it's "SimSettlements_MegaPack_YearOne.esp" that make problems and
SimSettlements_MegaPack_YearTwo.esp
InstituteAgentConqueror.esp
IndustrialCity_Sim_Settlements_Addon.esp
Altairp's Animal Farm.esp
LtC_LegalizedGrow01.esp
only makes these problems.
And I still miss around 25 left. But if I leave out "SimSettlements_MegaPack_YearOne.esp" I can load the 5 ones without problems *"Foundation" (level 0)*.

Hope this help ;)

Hehe nice smiles :)
 
Just before leaving the vault I'd made a save with 2 mods, "Unofficial Fallout 4 Patch" and "Quick Save" (Survives, then I need save on quit). I'd made a save with all the mods before any Sim Settlements and Sim Settlements Conqueror + AddOn Pack/Faction Pack and all other stuff to Sim Settlements.
Been doing allot of FO4Edit(xedit) which means doing allot of patch and reduces allot of patch (20+ down to few). Been doing that for a month.
Now I'm setting in Sim Settlements and Sim Settlements Conqueror + 53 AddOn Pack/Faction Pack and all other stuff to Sim Settlements, where in the menu you choose what level of settlement the first time I didn't chance (left it on level 1) and it was ready (after 5772 sec) then I left vault 111 :), but I wanted the "Foundation" (level 0) so I went back and redoing all the Sim Settlements and Sim Settlements Conqueror + 53 AddOn Pack/Faction Pack and all other stuff to Sim Settlements, but only to CTD. :( And now I started the patch for taking out from 1 patch and make patch for every one who I made it for, now I have made them and so far it's "SimSettlements_MegaPack_YearOne.esp" that make problems and
SimSettlements_MegaPack_YearTwo.esp
InstituteAgentConqueror.esp
IndustrialCity_Sim_Settlements_Addon.esp
Altairp's Animal Farm.esp
LtC_LegalizedGrow01.esp
only makes these problems.
And I still miss around 25 left. But if I leave out "SimSettlements_MegaPack_YearOne.esp" I can load the 5 ones without problems *"Foundation" (level 0)*.

Hope this help ;)

Hehe nice smiles :)

I am sorry. I am not sure what you are asking for help with?

you are somewhat loosening me with the patching? I am not sure what you want help with then if it is a custom thing you are trying to do.

5000ish sec sounds like 4-6 cp’s. If level 1 worked, my logic hits a blank that you ctd on a level 0 pre-build with all things being equal to before?

as a point. I start a game with only the mods enabled that I need for the mirror sequence.

then I make a hard save, leave the game enable all my SS mods. But just SS and any supporting mod like creation club.

Then return to the bathroom save do the pre-building “I don’t leave the bathroom until it is complete”

this leaves me with 3 control saves.
The near vanilla: sounds like you did that
The game entry save: (GES)
The SS prebuilt which is a continuation of GES that your modded game will be built on.

Given that, why are you building patches at this point?

my understanding tells me at this point:
Don’t enable the mega-pack giving you the problem yet.
Do your level 0 foundation pre-build
When it Is done then enable the Mega pack.

That I what I think I would do?

if your problem was inverted being 0 worked but 1 didn’t then I might have different advice?
 
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