the Sim Settlements forums!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

MegaPack 2 ESP Errors

mnbv99

New Member
Messages
26
(Couldn't find a reasonable place to put this as MegaPack Nexus just links to the top forum).

There are a number of errors in the SimSettlements_MegaPack_YearTwo.esp from 1.0.2a per FO4Edit 4.0.3. Sometimes "errors" are intended and I think nulls are benign, so I didn't want to run straight to bugs sections...

[00:00] Start: Checking for Errors
[00:00] Checking for Errors in [03] SimSettlements_MegaPack_YearTwo.esp
[00:11] still checking for Errors in [03] SimSettlements_MegaPack_YearTwo.esp
[00:20] ABIT_Gold_Ore_SCOL [SCOL:03002812]
[00:20] SCOL \ Parts \ Part \ ONAM - Static -> Found a NULL reference, expected: ACTI,ALCH,AMMO,BOOK,CONT,DOOR,FURN,MISC,MSTT,STAT,TERM,WEAP
[00:20] ABIT_Granit_SCOL [SCOL:03002817]
[00:20] SCOL \ Parts \ Part \ ONAM - Static -> Found a NULL reference, expected: ACTI,ALCH,AMMO,BOOK,CONT,DOOR,FURN,MISC,MSTT,STAT,TERM,WEAP
[00:20] ABIT_Silver_Ore_SCOL [SCOL:0300281E]
[00:20] SCOL \ Parts \ Part \ ONAM - Static -> Found a NULL reference, expected: ACTI,ALCH,AMMO,BOOK,CONT,DOOR,FURN,MISC,MSTT,STAT,TERM,WEAP
[00:20] ABIT_Uranium_Ore_SCOL [SCOL:03002835]
[00:20] SCOL \ Parts \ Part \ ONAM - Static -> Found a NULL reference, expected: ACTI,ALCH,AMMO,BOOK,CONT,DOOR,FURN,MISC,MSTT,STAT,TERM,WEAP
[00:20] ABIT_Geology_Lab_Stage1_SCOL [SCOL:03003851]
[00:20] SCOL \ Parts \ Part \ ONAM - Static -> Found a NULL reference, expected: ACTI,ALCH,AMMO,BOOK,CONT,DOOR,FURN,MISC,MSTT,STAT,TERM,WEAP
[00:20] ABIT_DN116OuthouseStaticCollection [SCOL:03007C57]
[00:20] SCOL \ Parts \ Part \ ONAM - Static -> Found a NULL reference, expected: ACTI,ALCH,AMMO,BOOK,CONT,DOOR,FURN,MISC,MSTT,STAT,TERM,WEAP
[00:20] ABIT_IndustrialGreeb05 [SCOL:03007C91]
[00:20] SCOL \ Parts \ Part \ ONAM - Static -> Found a NULL reference, expected: ACTI,ALCH,AMMO,BOOK,CONT,DOOR,FURN,MISC,MSTT,STAT,TERM,WEAP
[00:20] ABIT_IndustrialGreeb03 [SCOL:03007C93]
[00:20] SCOL \ Parts \ Part \ ONAM - Static -> Found a NULL reference, expected: ACTI,ALCH,AMMO,BOOK,CONT,DOOR,FURN,MISC,MSTT,STAT,TERM,WEAP
[00:20] ABIT_IndRev_PlasticSpinner_SCOL [SCOL:03007CC1]
[00:20] SCOL \ Parts \ Part \ ONAM - Static -> Found a NULL reference, expected: ACTI,ALCH,AMMO,BOOK,CONT,DOOR,FURN,MISC,MSTT,STAT,TERM,WEAP
[00:20] Argy_Inst_Indoor_Glassbed_Level3_SCOL01 [SCOL:0300D19F]
[00:20] SCOL \ Parts \ Part \ ONAM - Static -> Found a NULL reference, expected: ACTI,ALCH,AMMO,BOOK,CONT,DOOR,FURN,MISC,MSTT,STAT,TERM,WEAP
[00:21] [DLCworkshop03_En.DLSTRINGS] Using encoding (from language): 1252 (ANSI - Latin I)
[00:21] [DLCworkshop03_En.ILSTRINGS] Using encoding (from language): 1252 (ANSI - Latin I)
[00:21] [DLCworkshop03_En.STRINGS] Using encoding (from language): 1252 (ANSI - Latin I)
[00:21] ABIT_Clutter_IndFanWithGreebleAndSmoke01 [PKIN:03007C88]
[00:21] PKIN \ CNAM - Cell -> [03007C89] < Error: Could not be resolved >
[00:22] Done: Checking for Errors, Processed Records: 8327, Errors found: 11, Elapsed Time: 00:22
 
(Couldn't find a reasonable place to put this as MegaPack Nexus just links to the top forum).
There are a number of errors in the SimSettlements_MegaPack_YearTwo.esp from 1.0.2a per FO4Edit 4.0.3. Sometimes "errors" are intended and I think nulls are benign, so I didn't want to run straight to bugs sections...

[00:00] Start: Checking for Errors
[00:00] Checking for Errors in [03] SimSettlements_MegaPack_YearTwo.esp
[00:11] still checking for Errors in [03] SimSettlements_MegaPack_YearTwo.esp
[00:20] ABIT_Gold_Ore_SCOL [SCOL:03002812]
[00:20] SCOL \ Parts \ Part \ ONAM - Static -> Found a NULL reference, expected: ACTI,ALCH,AMMO,BOOK,CONT,DOOR,FURN,MISC,MSTT,STAT,TERM,WEAP
[00:20] ABIT_Granit_SCOL [SCOL:03002817]
[00:20] SCOL \ Parts \ Part \ ONAM - Static -> Found a NULL reference, expected: ACTI,ALCH,AMMO,BOOK,CONT,DOOR,FURN,MISC,MSTT,STAT,TERM,WEAP
[00:20] ABIT_Silver_Ore_SCOL [SCOL:0300281E]
[00:20] SCOL \ Parts \ Part \ ONAM - Static -> Found a NULL reference, expected: ACTI,ALCH,AMMO,BOOK,CONT,DOOR,FURN,MISC,MSTT,STAT,TERM,WEAP
[00:20] ABIT_Uranium_Ore_SCOL [SCOL:03002835]
[00:20] SCOL \ Parts \ Part \ ONAM - Static -> Found a NULL reference, expected: ACTI,ALCH,AMMO,BOOK,CONT,DOOR,FURN,MISC,MSTT,STAT,TERM,WEAP
[00:20] ABIT_Geology_Lab_Stage1_SCOL [SCOL:03003851]
[00:20] SCOL \ Parts \ Part \ ONAM - Static -> Found a NULL reference, expected: ACTI,ALCH,AMMO,BOOK,CONT,DOOR,FURN,MISC,MSTT,STAT,TERM,WEAP
[00:20] ABIT_DN116OuthouseStaticCollection [SCOL:03007C57]
[00:20] SCOL \ Parts \ Part \ ONAM - Static -> Found a NULL reference, expected: ACTI,ALCH,AMMO,BOOK,CONT,DOOR,FURN,MISC,MSTT,STAT,TERM,WEAP
[00:20] ABIT_IndustrialGreeb05 [SCOL:03007C91]
[00:20] SCOL \ Parts \ Part \ ONAM - Static -> Found a NULL reference, expected: ACTI,ALCH,AMMO,BOOK,CONT,DOOR,FURN,MISC,MSTT,STAT,TERM,WEAP
[00:20] ABIT_IndustrialGreeb03 [SCOL:03007C93]
[00:20] SCOL \ Parts \ Part \ ONAM - Static -> Found a NULL reference, expected: ACTI,ALCH,AMMO,BOOK,CONT,DOOR,FURN,MISC,MSTT,STAT,TERM,WEAP
[00:20] ABIT_IndRev_PlasticSpinner_SCOL [SCOL:03007CC1]
[00:20] SCOL \ Parts \ Part \ ONAM - Static -> Found a NULL reference, expected: ACTI,ALCH,AMMO,BOOK,CONT,DOOR,FURN,MISC,MSTT,STAT,TERM,WEAP
[00:20] Argy_Inst_Indoor_Glassbed_Level3_SCOL01 [SCOL:0300D19F]
[00:20] SCOL \ Parts \ Part \ ONAM - Static -> Found a NULL reference, expected: ACTI,ALCH,AMMO,BOOK,CONT,DOOR,FURN,MISC,MSTT,STAT,TERM,WEAP
[00:21] [DLCworkshop03_En.DLSTRINGS] Using encoding (from language): 1252 (ANSI - Latin I)
[00:21] [DLCworkshop03_En.ILSTRINGS] Using encoding (from language): 1252 (ANSI - Latin I)
[00:21] [DLCworkshop03_En.STRINGS] Using encoding (from language): 1252 (ANSI - Latin I)
[00:21] ABIT_Clutter_IndFanWithGreebleAndSmoke01 [PKIN:03007C88]
[00:21] PKIN \ CNAM - Cell -> [03007C89] < Error: Could not be resolved >
[00:22] Done: Checking for Errors, Processed Records: 8327, Errors found: 11, Elapsed Time: 00:22

Try and re-install. I have some mods that will show errors, re-install mod, and they go away. Not sure why, but something to try.

Otherwise, I have not gotten these errors at all with any of the add-on packs... unless it is about Diedre - (or the DCLworkshop) that will always be there :)

John
 
Hm. These are pretty static problems with the records inside the ESP, reinstalling the overall mod isn't going to change that, that'd be like a Word doc getting corrupted in a way that changed "Four score and seven years ago" into "What do you call a sheep tied to a lamppost in Cardiff?" while leaving the rest of Lincoln's address intact. These errors have been around for a bit, at least one release prior I think, so I thought I'd point it out even though likely benign.

As for other SS mods (other than official/KG stuff, which are riddled with errors, just riddled with them) only two that I have have any errors and only one of those have I not checked with the author if its a problem or not (that one being Creations by COOTS). Sorry, weird wording there, but too tired to think of a fix, so instead "I agree, most SS mods have no errors, barring official ones like Conqueror".
 
Hm. These are pretty static problems with the records inside the ESP, reinstalling the overall mod isn't going to change that, that'd be like a Word doc getting corrupted in a way that changed "Four score and seven years ago" into "What do you call a sheep tied to a lamppost in Cardiff?" while leaving the rest of Lincoln's address intact. These errors have been around for a bit, at least one release prior I think, so I thought I'd point it out even though likely benign.

As for other SS mods (other than official/KG stuff, which are riddled with errors, just riddled with them) only two that I have have any errors and only one of those have I not checked with the author if its a problem or not (that one being Creations by COOTS). Sorry, weird wording there, but too tired to think of a fix, so instead "I agree, most SS mods have no errors, barring official ones like Conqueror".

I meant no errors in the addons or SS when scrapping the plot - script lag and the cleanup.

I make no warranties for anything else regarding "errors"... my experience is actually few problems, except for me overbuilding in Sanctuary and tanking the whole thing! (which is incredibly easy to do!

as they say, "Let's get nuts!" :)
John
 
Ah. I'm talking only about data errors in the ESP as reported by FO4Edit when running an error check/analysis of the plugin file. Some such errors Fallout4.exe can ignore or skip over, for example missing face morphs and most nulls in non-nullable fields, others cause CTDs, freezes, or just incorrect logic, such as VMAD params pointing to nonexistant form IDs or mismatched quest aliasing. Because it's hard to say what will happen and most CTDs are very hard to track down, it's a good practice for mod authors to clear out all errors from ESPs before releasing them. Plots are doubly important because SS may do something with a plot while a player is nowhere near it or (in the case of Conqueror prebuilds) even aware that plot exists and so may have no idea that a CTD is actually coming from something broken in a plot the player didn't even place.
 
Ah. I'm talking only about data errors in the ESP as reported by FO4Edit when running an error check/analysis of the plugin file. Some such errors Fallout4.exe can ignore or skip over, for example missing face morphs and most nulls in non-nullable fields, others cause CTDs, freezes, or just incorrect logic, such as VMAD params pointing to nonexistant form IDs or mismatched quest aliasing. Because it's hard to say what will happen and most CTDs are very hard to track down, it's a good practice for mod authors to clear out all errors from ESPs before releasing them. Plots are doubly important because SS may do something with a plot while a player is nowhere near it or (in the case of Conqueror prebuilds) even aware that plot exists and so may have no idea that a CTD is actually coming from something broken in a plot the player didn't even place.

Oh, no way. xEdit shows way too much I consider "lucky to run"... sometimes it is better not to look under the hood... or dress... or whatever.

John
 
Top