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Old Post Martial Plot: [SS] Checkpoint by Kinggath question

QuakeNaked

New Member
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16
I am trying to figure out why the guards won't step foot onto this particular plot. It's a 1x1, it has power, and it has level ground. I can't see any reason why the guards refuse to go near it and instead stand several feet away from it, either directly in front or off to the side. I've tried moving it around, thinking maybe there was an inherent pathing issue in the vanilla game right at that spot, but nope, they don't care, they still refuse to go near it. I don't know if this was intended, or they're just being rebellious little settler guards.

I'm using the 3-in-one pack with RoTC and IR, and it was installed with MO2. While I'm not using any other cell modifying mods, I am using Scrap Everything - Ultimate Edition. I have heard this mod does sometimes b0rk up other mods, but I'm much too far into the game now to uninstall it to test, as it will definitely destroy my settlements if I remove it.
 
I am using Scrap Everything - Ultimate Edition
It does ruin the game.
far into the game now to uninstall it to test
Uninstalling is a no go too.

it really depends on the kind of damage done, whether you have used it in that settlement or you are getting Randon CTD's when travelling to certian settlements you have used the Scrap Everything in.

You could try checking the state of you most current save? (Fallrim) but that probably won't solve any issues you might have.

The other option is to try a direct install - both guides can be found at Vault 13 in the Vault-Tec Headquarters on this board.
 
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