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Lvl3 adv. industrials unlock new plots (spoilers?)

pra

Well-Known Member
Staff member
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580
Instead of having to go through the whole adv. industrial path to get a tools&die, how about it unlocks... something which you can build directly? And not only Tools&Die, this could work for other lvl3:

- Brewery and/or Distillery could unlock a pub or a beer garden (commercial), where the unlocked beer is sold.
- Magazine Press could unlock a library (recreational)
- Hydration Research, after quest: a commercial nuka-bar which sells the new nuka-cola melon.
- Flare Factory: a recreational firework display :D At night, it randomly shoots fireworks. Increases happiness, but decreases defense (Raider: what the fuck, fireworks? Let's check it out, maybe there is a settlement we could attack!).
- Tools&Die: An interior industrial version of itself, so that you can build it in interior settlements, and don't have to go through the iron mine in locations where it just doesn't make sense (like Water World). Should probably only provide the actual T&D bonus once it reached lvl3. If you have the good tools already, it shouldn't be too hard to build a second tool factory.
- Fuel Depot: a normal industrial gas station, which, like above, provides the fuel depot's bonus at lvl3. The idea here is: you have a central fuel depot, and the fuel is then shipped to gas stations.
- Nuclear Arms Factory: A 2x2 martial nuke silo. Player select only, buildable once only. If an orbital laser is ok, why not a nuclear strike? :D
- Adv. Weapons Facility and/or Military salvage and/or Munitions factory could unlock a furniture store which sells turrets. I imagine a giddyup buttercup with a mounted gun on it's back, or a mannequin dressed like a triggerman with a tommygun, or just a bunch of barrels with some pipe gun turrets on top. Or that one flamethrower trap, but as a turret.
 
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