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List of Compatible Mods for Sim Settlement 2

Squints

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Hi All,

Is there a on going database of Quest/Script heavy mods that will play nice with Sim Settlement 2? I tried searching the forums if there was such a list. I'm wonder how many mods I can have active before the game breaks. Mods I am wondering about are:
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Tales of the Commonwealth (Appears to be fully Compatible)
We are the Minutemen (Questionable)
Ad Victoriam
Outcast and Remnants (Thuggyverse mod)
Project Valkyrie (Thuggyverse mod)
Fusion City Rising
Old World Radio (Questionable with OWR 2 Eyebots)
Thuggyverse (Not Compatible)
 
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"Tales from the Commonwealth" definitely works fine. I've heard some people claim "We are the Minutemen" MIGHT be causing some issues but only at certain points during the Jake Questline.
I think the "Thuggyverse" stuff though did cause problems - iirc one of those mods (maybe "Depravity"?) changes a location that SS2 also wants to use.
 
I have seen reports that using the eyebots in Old World Radio can cause issues with SS2 quests.
 
I have seen reports that using the eyebots in Old World Radio can cause issues with SS2 quests.
That's OWR 2 with the eybots that do mess up alot I would shy away from any Thuggysmurf mod that changes quests at all. They mess up a lot of dialog with an important main npc.
 
You can just deactivate the eyebots but do it as soon as you can craft the tape to do so. Like right out of the vault and straight to the Chem station behind the house in Sanctuary before even talking to Cods
 
However that said don't use the craftable radios they seem to cause crashes in my experience
 
That's OWR 2 with the eybots that do mess up alot I would shy away from any Thuggysmurf mod that changes quests at all. They mess up a lot of dialog with an important main npc.
Which main NPC are you referring to? I use all the Thuggyverse mods and SS2 and haven't had any noticeable issues.
 
Interesting... haven't had any issues with The Ron. Maybe it's a different mod or load order issue.
It has something to do with if you do or don't alter the outcome of certain main quests, not sure which one. The Ron is tied, as are many NPC's to the main quest and the outcome of what factions you choose to align with. But the bug was making people not be able to interact with the Ron at all, or not have access to his recruitment feature.
 
I'll investigate it more and report back.
Anything new to report? Preparing to start a new FO4 game, and the only unknown fact is if I should use Thuggy's main mods since my game is dedicated to SS2. I have read several threads about SS2 versus Thuggy but until now I haven't found a clear "Yes, this quest here is bugger", etc.

PS: Sorry for grave digging and thank you.
 
The problem had to do with The Ron. Apparently this problem has been fixed. However, I've been playing Wasteland 3 for the last 2 weeks so I haven't been able to check it yet.
 
Gun for hire mod works to gather perfectly fine as long as you don’t use rotc city plans. Also the mod is pretty good if your looking for a job for your survivor that’s allows you to do random stuff for caps.
 
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