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Lily Has Ceased to Function Entirely

JimJam

Member
Messages
71
As the title says, the settler Lily has essentially ceased to exist on the Commonwealth's material plane.

When she isn't T-posing, she stands perfectly still, without animations, and I cannot interact with her at all; neither talking or trading.

Console commands have zero effect on her; enabling and disabling, resetting her AI, even straight up trying to kill her. When I disable/enable, she reappears but invisible, only viewable through workshop mode, where the outline of her T-pose can be seen.

Having checked my other settlements, this seems to be exclusively located to Sanctuary, and Lily herself; no other settler there is being affected like this.

I literally have no idea what the fuck has happened.

I won't post my load order unless requested, as it's massive, but I am using SS2 and Workshop Framework, obviously, as well as Previs Repair Pack. And yes I know "big load order cause big problem" blah blah blah. I'm merely looking for confirmation that this is something that has happened to anyone else, and if there is some conceivable fix for it, because in all my years of modding Fallout 4 I've NEVER come across something like this.
 

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You may also try "resurrect" on her (Hum I meant "recycleactor"). Also, maybe try to move her in a different settlement.
 
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I wonder if you try "disable" then "enable" on her just to see what happens.
That's what I've said in my post:

"Console commands have zero effect on her; enabling and disabling, resetting her AI, even straight up trying to kill her. When I disable/enable, she reappears but invisible, only viewable through workshop mode, where the outline of her T-pose can be seen."
 
That's what I've said in my post:

"Console commands have zero effect on her; enabling and disabling, resetting her AI, even straight up trying to kill her. When I disable/enable, she reappears but invisible, only viewable through workshop mode, where the outline of her T-pose can be seen."
With that, I honestly have no idea what couldv'e happened or even how to fix it. Wait... She's obviously script bound, at least somewhat through SS2. She would still need some type of 'default' behaviour package outside of scripting(iirc how the CK works- with what little I know about it)- or data defining the NPC.

If you, and I know this probably won't completely work if at all, use "placeatme.<lily ref#> 1" and see if it acts the same. You can always "markfordelete" the clone. I had the same problem with Dogmeat, so I had two in my game. Until...

When I've added mods mid-playthrough that affected ghoul npcs, those ghoul npcs that had already 'spawned' but I hadn't seen yet were T-posing or T-posing prone to the ground until they were 'dispatched'. Then when new ghouls appeared the problem seem to disappear. This tells me the data used for those npc packages is there and good, just somehow 'de-linked' or 'de-referenced' when the load order indexing changed or somehow the data was corrupted.

By tossing in a clone... it should be fresh. Does she t-pose? or go about some type of business(not necessary SS2 stuff but just anything).
 
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With that, I honestly have no idea what couldv'e happened or even how to fix it. Wait... She's obviously script bound, at least somewhat through SS2. She would still need some type of 'default' behaviour package outside of scripting(iirc how the CK works- with what little I know about it)- or data defining the NPC.

If you, and I know this probably won't completely work if at all, use "placeatme.<lily ref#> 1" and see if it acts the same. You can always "markfordelete" the clone. I had the same problem with Dogmeat, so I had two in my game. Until...

When I've added mods mid-playthrough that affected ghoul npcs, those ghoul npcs that had already 'spawned' but I hadn't seen yet were T-posing or T-posing prone to the ground until they were 'dispatched'. Then when new ghouls appeared the problem seem to disappear. This tells me the data used for those npc packages is there and good, just somehow 'de-linked' or 'de-referenced' when the load order indexing changed or somehow the data was corrupted.

By tossing in a clone... it should be fresh. Does she t-pose? or go about some type of business(not necessary SS2 stuff but just anything).
Just spawned in a new Lily, she's working perfectly fine. I've also moved the broken Lily to me, and she's still invisible and T-posing.

As per another user's suggestions, I've tried the "resurrect" command on broke Lil', to no effect. I've also tried moving her to a new settlement. Nada.

Push comes to shove, I might just chalk up the whole thing up to an ol' immersive synth switcharoo, delete the old Lily and put the new one in her place...

Also, the "recycleactor" command does reset her, but she's still invisible and non-interactive.
 

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Just spawned in a new Lily, she's working perfectly fine.
Glad it worked. Dogmeat somehow fell into Tron-land here when he tried taking the Subway of the Commonwealth back to RR... using disable, resurrect, re-enable didn't seem to fix his AI package. I think if a script checks an npc's(or object's) base id and looks for their location, things like that, a clone would work just fine. If a script attached to the npc has variables that are set during gameplay... somethings might not work... or cloning will set them back before quests or scripts that might set local variables in the 'dead to the world' npc's script instance.
Push comes to shove, I might just chalk up the whole thing up to an ol' immersive synth switcharoo, delete the old Lily and put the new one in her place...
Sometimes... it's for the best. :grin
 
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