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June 2019 Specifics

kinggath

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Settlement Options

-Greentop Nursery
-The Slog


Prizes

  • T-shirts for top 3 and gog/steam games to the winner!
  • Plus bonus prizes for every valid entry past 7 we get - bonus prizes will include things like Blu Rays, additional T-shirts, and more that will be given out to other people outside of the top 3! (ie. if we get 10 valid entries, there will 3 bonus prizes)
  • All participants with a valid entry will score a free month of Nexus Premium, which gets you ad-free and faster downloads on Nexus.
(If you're interested in contributing anything to the prize pool, such as games, merch, gift-cards, etc, PM me!)


Special Requirements

Each round, we'll have some requirements of your City Plan. Sometimes it will be specific items, special rules, or even themes, see below for current special requirements.

  • Must have at least 15 plots. They can be any combination of types and classes.
  • At least 1 of each plot class - the classes are Agricultural, Commercial, Industrial, Martial, Recreational, and Residential.
  • Must support at least 11 settlers, but no more than 15. That means a job and bed for each settler (from plots or otherwise)
  • Keep within double the build limit. To get approximately that amount on your build limit meter, use the City Manager holotape to reset the build limit, and then use the increase build limit tool within it 3 times. All of these options can be found under Tools > Configuration Tools.
  • JUNE THEME: Maximum Food Production. Show us how your settlement evolved its farming to become the ultimate food producer. Did they build a giant canning factory? Rediscover the secrets of growing greenery? Pump their crops full of nuclear material to trigger genetic mutations?

    The choice is yours! Between the Tarberry pool and the giant Greenhouse you have a great centerpiece to build around.

General Requirements

The following requirements will likely apply to every month's contest.

- Must have a Recruitment Beacon in each level.
- Must have a City Planner's Desk in each level.
- Can only use items from the base game, Sim Settlements, or those unlocked by the Project Blueprint mod (excluding the DLC specific lists!) from the City Planner's Toolkit.


Pick your settlement from the list above and GO GO GO!
 
oof!
Gonna struggle with this one, neither of them are easy settlements for me.

Have to agree with Phil... this was going to be my first foray into the contest plans... and about the 2 most uninteresting places that I don't ever build at :) … but throw my name in the hat.

I may pull mine, depending on my next release of Conqueror Pre-Builds and a new Gameplay mod/save game "mod" for Conqueror I am working on as well.

Is there a theme you are looking for? Meaning, a Raider theme (for Conqueror Raiders) or a more vanilla (Raid Me type)?

John
 
Uh oh. I've also never been happy with either of these two; then again, I prefer settlements with lots of water access.
 
They're not uninteresting for me, it's just I've never built anything at either of them I was totally happy with.
Same here but I love the theme
 
Well now. This seems interesting.
 
To everyone not a fan of the chosen settlements:

First, I feel you. I don't think I've ever built at either of these. I remember walking up to Greentop the first time and just feeling... "Meh."

But more importantly: Try to take that as the actual challenge of this month. Sure, sure.. it's about farming. I believe you, @kinggath. Honest! ( :wink ) Really this is about pushing ourselves to be better builders, isn't it?

Okay, enough kidding. In all seriousness, the more I think about this, the more I'm excited for this challenge. It's one thing to build a kick-ass settlement where you enjoy building. I'll admit, that's what got me in last month - because I love Kingsport. But that's easy, relatively speaking. I think/hope it'll be good for me and for many of us. I can't wait to see what the month brings.

Happy building, everyone!

-asp
 
Quick rules clarification for this month:

Do the required/permitted settler counts include the named 7 at The Slog? I ask mostly because doing some scrapall tests on the two settlements, I noticed their beds aren't scrappable. It's not the end of the world, but it definitely bears considering when planning out Residential plots.

I assume at Greentop the two base settlers are included, because they're quasi-standard settlers, but The Slog's are more unique.

-asp
 
I'm sure someone can weigh in more officially, and if I recall correctly from when Graygarden was the settlement of the month, any settlers (or bots) already there count towards the limit. As for the non-scrappable beds, I think they can still be removed with console commands?
 
Yes, those settlers count, and you can remove their stuff by pressing Insert on the keyboard with Place Everywhere installed which will make them scrappble, or running the console command: disable on them.
 
Okay, that's what I figured. I'll admit I didn't think to try manually scrapping them after the scrapall. I forget that can't/doesn't take into account whether the extra object selection setting is on. Thanks, everyone!

-asp
 
I update it every month to update the information in it - just completely slipped my mind this month. I'll try and get that up this evening.
 
@kinggath, A quick rules clarification:
The general rules say to avoid going over double the build limit or else you'll be a Complex plan.
The specific June rules just say a flat "don't go over double."

Does this mean the Complex route is not an option for June? I ask, because the central set piece of my settlement this month consumed all of the vanilla build limit, so I now only have the doubled-overage for the remainder of my settlement. I'm trying to plan what parts of my plan I can actually accomplish with the remaining limit.

-asp
 
The general rules say to avoid going over double the build limit or else you'll be a Complex plan.
The specific June rules just say a flat "don't go over double."

Does this mean the Complex route is not an option for June?
A great question
 
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