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Jake Derping

Rhaevyn

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While we're waiting for KingG's fix for the quest Where There's Smoke, Jake is tagging along with me doing other stuff. I've noticed he drops and needs to be stimmed if I go through a load door with him. This is happening (so far) at The National Guard Training Yard (entrance and inside door to the rest). I'm going to take him through some more doored places to test it further. Probably not reported much since mostly we're with him for specific SS2 quests which I'm sure he's good with. I think it's funny actually, but thought I'd report it anyway.

EDIT 1: So we just turned in the quest to clear ghouls for Greentop. I talked to the lady, went outside, turned around and Jake dropped again in the doorway of the house -- with no door LOL. This is fun.

EDIT 2: Inside the Revere Beach Station in the bathroom haha and after looting Cinder

EDIT 3: OK I'm not going to add any more, I just saw him fall down again after being in my pipboy at County Crossing. It's funny, but I can tell he's going to just keep dropping everywhere we go.
 
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No I doubt it's that, I think it's just because he's not meant to be dragged around like a follower. Of course, that's my speculation having no understanding of coding for the game, AI, etc. I just found it extremely amusing. He's just falling to the ground all over the place, much to my amusement.
 
Well, the moment I've been waiting for. This quest has become the bane of my existence (Where There's Smoke). So I went to the first two locations (because I now know where the one is that triggers the cutscene), got the "this isn't the place" from Jake. Even went and cleared out Zimonja because it was on my quest list anyway. Get to the spot, cutscene convos begin. Jake gets to the "Sudden growth? Oh no!" and... he falls down. Stuck in cut scene. I installed the beta patch but apparently I broke Jake somehow. Am I ever going to get past this quest? LOL this sucks.
 
Do you have any combat or AI mods? I have not seen Jake do this in god knows how many times I have done this quest.
 
I have another Jake derp. The poor guy's brain locks up if someone interrupts him walking around, like on the stairs in his shop at Concord. Or if I proceed ahead of him, he gets lost and either stands there or runs up to the roof and won't respond to me. I guess I have to banish my companions when I'm doing anything with quest characters until something gets a tweak.
 
I have another Jake derp. The poor guy's brain locks up if someone interrupts him walking around, like on the stairs in his shop at Concord. Or if I proceed ahead of him, he gets lost and either stands there or runs up to the roof and won't respond to me. I guess I have to banish my companions when I'm doing anything with quest characters until something gets a tweak.
The "Pathfinding" for NPCs is kind of dumb like that, especially with only one narrow path like those stairs. Not really much that CAN be done without redoing the whole building. Telling any companions to wait out in the street can help, though - Dogmeat in particular is (realistically) awful at being right where anyone wants to walk.
 
I have had a companion with me for every SS2 quest in 9 playthroughs since v1.0.0. I have not encountered any issues (having a companion) other than the vanilla AI being dumb. (Looking at you Dogmeat!)

Jake at the Concord shop, on the other hand, is a completely different story. I don't know if it is a game limitation, crap AI or the way the scene is setup, but it appears as if the sandbox package takes priority over quest dialog. I have seen plenty of times where mid-dialog, Jake just wanders off to interact with a crafting bench. Or he is at a crafting bench, you start a dialog and he decides to go downstairs to mess with the radio...
 
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