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I have finally decided to give creating a City Plan a go. However its not been all plain sailing and I have some issues I'm seeking guidance with.
I'm creating a City Plan for Sanctuary. The intention is for it to have 4 phases. The Foundation Phase is very simple and small. Each Phase after that is intended to show a Settlement that is growing in Confidence, size and complexity.
Issue 1: I tried to load my City Plan to test it and was informed that the plan needed 20 ASAM Sensors - yes I know now that to test you turn off City Plan Build Requirements What struck me however is that at the intended point in a play through that this plan would be used; Jake isn't on the scene yet and thus I have no ASAMs. Furthermore, the Foundation level of my plan has no SS2 plots at all. The only pieces of SS2 in the Plan is the City Managers Desk, the Modified pickup truck from the WRK addon and lots of Animation Markers. So why the ASAM requirement?
Issue 2: The premise of my Plan's Foundation Level is that Garvey's group have made it to a place called Sanctuary. But is it really...they're not yet ready to hope. This Level is mainly scrapping just enough items to allow normal game crafting of a few items not already available within Sanctuary - turrets and generator, both of which are using Mods to give alterative solutions - Handmade Turrets and Makeshift Battery Generator. Items scrapped and moved around in normal play are correctly reflected when the City Plan is active. Items scrapped using Scrap Everything Ultimate + Scrap (Not quite Everything) is not reflected in the City Plan...my floors are a mess again The City Plan Assistant tells me off for using a scrapping mod, so is there an approved method of cleaning up Debris that is then included in a City Plan?
Any help/guidance would be appreciated.
I'm creating a City Plan for Sanctuary. The intention is for it to have 4 phases. The Foundation Phase is very simple and small. Each Phase after that is intended to show a Settlement that is growing in Confidence, size and complexity.
Issue 1: I tried to load my City Plan to test it and was informed that the plan needed 20 ASAM Sensors - yes I know now that to test you turn off City Plan Build Requirements What struck me however is that at the intended point in a play through that this plan would be used; Jake isn't on the scene yet and thus I have no ASAMs. Furthermore, the Foundation level of my plan has no SS2 plots at all. The only pieces of SS2 in the Plan is the City Managers Desk, the Modified pickup truck from the WRK addon and lots of Animation Markers. So why the ASAM requirement?
Issue 2: The premise of my Plan's Foundation Level is that Garvey's group have made it to a place called Sanctuary. But is it really...they're not yet ready to hope. This Level is mainly scrapping just enough items to allow normal game crafting of a few items not already available within Sanctuary - turrets and generator, both of which are using Mods to give alterative solutions - Handmade Turrets and Makeshift Battery Generator. Items scrapped and moved around in normal play are correctly reflected when the City Plan is active. Items scrapped using Scrap Everything Ultimate + Scrap (Not quite Everything) is not reflected in the City Plan...my floors are a mess again The City Plan Assistant tells me off for using a scrapping mod, so is there an approved method of cleaning up Debris that is then included in a City Plan?
Any help/guidance would be appreciated.