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Issues Building in Bunker Hill

Skywise001

Well-Known Member
City Planner (S4)
Verified Builder
Messages
2,505
Ive gotten repeated fixing the game messages. At the moment iM not getting any but ..
Something in my settlement is causing massive lag whenever I look towards the center. Still trying to find the source. It causes a crash to desktop.
When I add a settler with the Contest Assistant tape or when I use Cheat Terminal add settler to add 1 or more settlers I get a crash to desktop.
Sometime saving (normal and quick) can result in a crash to desktop.

Using
Fresh install Wabbajack (with its fresh DL of SS2)
Updated contest assistant.

Thing tried
Wabajack reinstal from local files overwriting. No change.
Wabbajack fresh net download instal with overwriting, no change.
Copy save to fresh Vortex instal, use my contest collection fresh instal. I can add 1 settler. Adding 5-10 causes a CTD. I tried to export the plan a couple of times - no file. but Im guessing thats because the ini eeds updating. The weird lag at the center of the settlement continues. Current pop is 28, beds is 38.
 
OK Folks, as the maintainer of the SS2CPC Helper I was asked to investigate this, and Skywise sent me their save files to check and test with. I performed my investigation using an unmodified 4.4.0 Season 4 March 2024 release of the SS2CPC Helper.
The reported errors were:
  • Massive lag when looking at the center of the Bunker Hill settlement.
  • Crash when spawning settlers.
  • Crash when saving.
The save file sent to me was included additional mods installed over the SS2CPC Helper installation. This is an unsupported configuration. These were CheatTerminal.esp, Hill Plan 3.esp, X Roads Grinder.esp, and Coven 1.esp. I believe that is Cheat Terminal and several of Skywise's city plans.

I did not test with these mods. Please do not add additional mods to the SS2CPC Helper. It is an unsupported configuration.

The save file Skywise sent me was an extremely heavily built up Bunker Hill save. It has 51 settlers, and 58 plots.

I was not able to reproduce the crash when spawning settlers. I suspect an interaction with Cheat Terminal.

I was not able to reproduce the crash when saving.

I did observe the reported lag when looking at the center of the settlement. This was easily rectified by reducing the NPC count, reducing plot count, and reducing additional decorations. In summary, the save file is heavily overbuilt for a downtown Boston settlement, as the game has to render both the settlement, and downtown Boston.

As a result, I conclude that the SS2CPC Helper is not the cause of the reported issues. My strong advice to to reduce the build to something more appropriate for a downtown Boston settlement.
 
Recording with the overlay on caused more stutter than I would like, but both the hud, and the overlay are clearly visible and illustrate my point. This was recorded using Fallout 4's "Ultra" quality. Best of luck solving the issue. I'm done.
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There's nothing in the SS2CPC Helper that could be causing this. We'll need to start checking logs to see what the cause could be.
 
Getting rid of the duped building cured the mystery lag. Damn I really liked that idea. :/

Here are the logs. I just tried to summon more people to get a crash again so its still an issue.
 

Attachments

  • Papyrus.1.zip
    53.4 KB · Views: 2
It helped loads. I ended up reinstalling everything with a through scrup. The last crash corrupted my save - I was lucky Id managed to export the ddesign. Fingers crossed it works.

Oh I had to laugh. When you said look at this - this what I saw (In 1080p)
1080p.JPG
My eyes are ok but no way I can read that lol
 
It helped loads. I ended up reinstalling everything with a through scrup. The last crash corrupted my save - I was lucky Id managed to export the ddesign. Fingers crossed it works.

Oh I had to laugh. When you said look at this - this what I saw (In 1080p)
View attachment 25297
My eyes are ok but no way I can read that lol
Yeah, it takes YT awhile to get the full 2160p processing done... and until then, it's like stigmatism x infinity. Lol
 
Hehe. Lots of good info in your video. I did enjoy watching it. Im surprised its just a kind of if/when like I used in DOS.
 
Hehe. Lots of good info in your video. I did enjoy watching it. Im surprised its just a kind of if/when like I used in DOS.
It really is just the same thing, where the only thing that changes is the syntax. Processors at the lowest level have a certain 'instruction' set, and higher level languages are really a more readable way of 'appying' the same instructions- with some addition instructions to provide sanity and error checking for various sub/function calls.
 
I'd check the papyrus logs, for example, when first starting the SS2 quest by building the recruitment beacon, then again after building plots to see when those issue might decide to come back. This will help to isolate which scripts might be involved.
 
This is after loading it, logging out, back in to get the repairing message, out and back in again no more message. But still just so many errors.
 

Attachments

  • Papyrus.0.log
    1.7 MB · Views: 2
If you started a new game then it has to problems with the scripts themselves- there's even a suspended stack dump. I would report entries like these:

[03/01/2024 - 04:05:35PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to (15011116) cannot be initialized because the value is the incorrect type

iirc that means two variables don't match 'type'. This isn't a problem if the receiving variable is 'larger' than the other, but not vice-versa.
 
New Fallout 4, new files and everything. I cant scrub it off my computer more than I did :P

So yea Im worried. There is also a consistant complaint about the creation club being missing. I wonder if visiting it would help?

I see @Cessori is on maybie she knows where to report this. :)
 
In case it helps here is the four files from my current game.
 

Attachments

  • Skywise Papyrus.zip
    207.6 KB · Views: 2
There is a new version of the CPC Helper that released today. It may be helpful to try using that. Also, are you getting any crashlogs from Buffout?

Thanks for the ping @Cessori !!
 
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