MisterKen
Active Member
- Messages
- 455
Can someone point me to info about how the Defend mechanics work? Specifically, how it determines how many are trying to attack and what level it decides they ought to be at?
I have Sunshine City Plan going, has enough martial plots built in the plan to cover the reasonable level and normal defense requirements, but three martial plots manned by Raider Guards isn't in any way working well for Defend missions. In every instance, in any city plan at the several Defend missions I have, large groups of a dozen+ most Legendary and Skulls attack, kill the three paltry martial plot guards, destroy all of the plot particulars (turrets, etc), my extra turrets (lots), and then they are still a massive army. My Defend missions always fail. I end up killing the lot of them, but that's a lot of overpower to be messing with.
Something ain't right in Denmark.
I have Sunshine City Plan going, has enough martial plots built in the plan to cover the reasonable level and normal defense requirements, but three martial plots manned by Raider Guards isn't in any way working well for Defend missions. In every instance, in any city plan at the several Defend missions I have, large groups of a dozen+ most Legendary and Skulls attack, kill the three paltry martial plot guards, destroy all of the plot particulars (turrets, etc), my extra turrets (lots), and then they are still a massive army. My Defend missions always fail. I end up killing the lot of them, but that's a lot of overpower to be messing with.
Something ain't right in Denmark.