C B Wright
Active Member
- Messages
- 246
Who knew the planning stages of building a settlement could be so deadly?
This isn't so much a bug per se as probably an unintended consequence of how the "destroy everything and build" part of starting a settlement works.
So I decided I wanted to build a house BEFORE starting the settlement and a chose a spot that I figured would be out of the blast radius. I put it over the water, near the bridge. It was a pretty thing, up on stilts, with a nice deck and a space for my workshop.
The "up on stilts" thing is important. When I triggered the Sanctuary "build the settlement" command in ROTC, the settlers merrily tore down everything in site... including my lovely pier-house, which was, I suddenly realized, in the blast radius. So after the great animation played my character fell to his death.
And then the game reloaded to the last save.
And then my character fell to his death.
And then the game reloaded to the last save.
...yeah, apparently the game saves right after the animation ends, which was when my character was still in the air, no longer supported by the elaborate boathouse structure that was previously preventing him from hitting the ground at life-ending speeds. I reverted to the savegame I was using *before* I pulled the trigger on the sanctuary build and everything's fine, but I wonder if there's some way for the sanctuary build script to check on the state of the player to make sure he or she is resting firmly on the ground before continuing?
This isn't so much a bug per se as probably an unintended consequence of how the "destroy everything and build" part of starting a settlement works.
So I decided I wanted to build a house BEFORE starting the settlement and a chose a spot that I figured would be out of the blast radius. I put it over the water, near the bridge. It was a pretty thing, up on stilts, with a nice deck and a space for my workshop.
The "up on stilts" thing is important. When I triggered the Sanctuary "build the settlement" command in ROTC, the settlers merrily tore down everything in site... including my lovely pier-house, which was, I suddenly realized, in the blast radius. So after the great animation played my character fell to his death.
And then the game reloaded to the last save.
And then my character fell to his death.
And then the game reloaded to the last save.
...yeah, apparently the game saves right after the animation ends, which was when my character was still in the air, no longer supported by the elaborate boathouse structure that was previously preventing him from hitting the ground at life-ending speeds. I reverted to the savegame I was using *before* I pulled the trigger on the sanctuary build and everything's fine, but I wonder if there's some way for the sanctuary build script to check on the state of the player to make sure he or she is resting firmly on the ground before continuing?