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Probably asked a thousand times before but I cannot find it: What triggers Where there's smoke? Played New plots on the block some time ago. But nothing is starting after that.
Ok, those things are not happening. Should I use the command: cqf ss2_mqmaster SkipToQuest X with SS2_Sirick_MQ11: Where There's Smoke
to make the quest start?
Ok, those things are not happening. Should I use the command: cqf ss2_mqmaster SkipToQuest X with SS2_Sirick_MQ11: Where There's Smoke
to make the quest start?
i usually advise against command usage since if something broke on your save... means a lot more might break going forward. My advice roll back to the point you finished the prev quest. then wait 2 days and see if any misc pops to listen to his radio. if it doesn't go to concord. if that doesn't work then use the commands
Probably asked a thousand times before but I cannot find it: What triggers Where there's smoke? Played New plots on the block some time ago. But nothing is starting after that.
Ah, you jogged my memory! This is one where there is no indication that you need to do something to advance the quest. Just Jake saying he's going back to the workshop after New Plots on the Block.
Ok, those things are not happening. Should I use the command: cqf ss2_mqmaster SkipToQuest X with SS2_Sirick_MQ11: Where There's Smoke
to make the quest start?
i usually advise against command usage since if something broke on your save... means a lot more might break going forward. My advice roll back to the point you finished the prev quest. then wait 2 days and see if any misc pops to listen to his radio. if it doesn't go to concord. if that doesn't work then use the commands