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How to power an additional plot in a settlement running a city plan?

coachalex11

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19
If I add an additional plot to a settlement running a city plan, how do I best power it?

Simply running a wire from an adjacent, powered City Plan plot doesn't seem to work. The status doesn't change to powered.

The "invisible power grid" from the city plan is not out of power, it just won't flow through a wire to a new plot. I'm trying this with a ROTC plan that has reached level 3.

Thanks
 
I believe the built-in power from a Plan can't be used for anything else; when I customize plans in-game, I've always just built new Power items to juice them up.

I dunno if it would affect anything, but I always keep this new grid OFF the plan's grid and keep it as its own.
 
I believe the built-in power from a Plan can't be used for anything else; when I customize plans in-game, I've always just built new Power items to juice them up.

I dunno if it would affect anything, but I always keep this new grid OFF the plan's grid and keep it as its own.
Yes it can. If you aren't getting power it's cause you don't have either enough or a bad node
 
IIRC, self powered plots will not add power to the grid. The city plan placed generators should though... I could be wrong.
 
IIRC, self powered plots will not add power to the grid. The city plan placed generators should though... I could be wrong.
I believe the generator plots will because it's not the plot itself adding power, but the Power Pole object that does it, and it's that Pole you hook into a grid.
Do the plans tend to have that pole object placed already? Not sure what happens if you add a second one. Or will hooking into the plan-placed pole object also provide "vanilla" power?
 
In my experience, a second municipal power switch thing will not receive power.
 
In my experience, a second municipal power switch thing will not receive power.
I guess what i was thinking is - what if a City Plan already includes one?
Will player-placed Muni power plots send their power to the plan-placed Power Pylon (how alliterative)?
Or, if the player builds a pylon, will it get power from any Muni Power plots the player manually placed?
Peter Piper Picked a Peck of Power Pylons
 
All city plans will have a power pylon or switch. Don't use a second it will cause a corrupt power grid. Doing so is just asking for problems. I should say any city plan by a reputable designer will always have a power pylon or switch at level 0 of the plan.
 
Thanks all for the replies and information.

With that to guide me, here is what I learned from some more experimentation, using Sanctuary as an example. It had the ROTC city plan upgraded to Level 3.

I placed a new plot in the Settlement.
Running a wire from an adjacent city plan plot did not power the new plot.
Running a wire from the settlement power plant (the connectors are up in the roof over the reactor) DID power the new plot.

My takeaway was that the city plan provides power, but not a power “grid.” Anything you add has to be manually wired to a source.

Sim Settlements is fantastic. Thank you team for all the hard work.
 
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