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Question How can I disable autoharvesting crops?

Pyromaniacal13

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Scrap Everything. Scrap Everything ruined everything. It does bad things to how the game does things, and makes it almost impossible to get useful amounts of things. Additionally, Workshop Framework doesn't only load things at noon. It will work shortly after you arrive. I never noticed that because, instead of growing the crops, it just adds them to the workshop. I am not smart. I am adding this in and probably adding things to help search engines deframulate themselves so as to helpfully guide other poor saps this way.

I play a survival game. I need food. Settlements are the best way to get food. With Sim Settlements 1, I would roll into my settlement, pick my crops from the plots, gather dirty water, make tons of noodle cups with my bottles, grab my purified water from the workshop, and then roll on with my day.

Now that Sim Settlements 2 requires Workshop Framework, this is no longer the case.

I did some troubleshooting with a save game using ONLY the mods that SS2 needs to run: UFO4P, HUD Framework, Workshop Framework, and SS2. In that order. Those are all the mods I used.

I discovered that the crops will ONLY harvest if you are ACTIVE IN THE SETTLEMENT, not waiting in a chair or sleeping. They will ONLY harvest if you are ACTIVE IN THE SETTLEMENT DURING THE NOON HOUR. They will roll into your workshop spread out through the hour, not all at once. I tested again without Sim Settlements 2. This persisted.

What does this mean?

You MUST arrive in a settlement before 1200 and wait until approximately 1300. Otherwise, you get ABSOLUTELY NOTHING. Going around to all the settlements to gather resources will take well over an in game week to visit everywhere and trigger a harvest.

Additionally, I increased the amount of water I produced for an eleven person settlement from twenty to eighty-six. When the Noon hour ticked over, I gained six purified water. Six. Six water. Only six water. I cannot impress upon people how absolutely frustrating that is. It is unplayable. It is entirely too broken.

Is there a plan to change this? Is there a way to make it so that we can harvest crops instead of burning half the daylight waiting for Unnamed Settler Number Three to get the lead out and get me that razorgrain?
 
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I want to play Sim Settlements 2. I really do. I just can't do it with a Survival game because I can't get any food.
In SS2 you don't generally get the resources your settlements produce. Rather than your settlers working to produce food, scrap, and water, and then giving it all to you, they store it in a virtual workshop which is used to upgrade and maintain SS2 plots. With commercial plots like the General Store, clinic and bar, I believe you can purchase some of the food/drinks they produce.
I think some plots do produce food/water to the settlement workbench. With IDEK's Logistics Station 2 you can set it so that settlers from all settlements place objects from their workbench in one central workbench you could check for food.
You could also supplies from cities and traders, etc..
 
I play on survival consistently, so I can understand your frustration. I've found that you need substantially more water & food production for the resources to actually make it into the workshop. They do make it, I didn't think so when I first started SS2, but trust me they do. The reason behind this, is that plots can require power, water, and/or food for their daily maintenance costs. I do utilize the mod mentioned by @FEAROFCAPS (IDEKs logistics station) to connect all my settlements while I'm working toward the SS2 municipal plot. So that helps out greatly. I usually drop down a razorgrain mudfarm and either a packed logistics desk or babylon rooftop garden as my first two items in every new settlement. After about 3-4 settlements my razorgrain stores in IDEKs cloud storage are sufficient in making enough soup to refloat the USS Constitution off that damnable Weatherby Savings & Loan. =)
 
In SS2 you don't generally get the resources your settlements produce. Rather than your settlers working to produce food, scrap, and water, and then giving it all to you, they store it in a virtual workshop which is used to upgrade and maintain SS2 plots. With commercial plots like the General Store, clinic and bar, I believe you can purchase some of the food/drinks they produce.

So, until I progress through enough of the game to get the commercial plots, those plots and those water purifiers do absolutely nothing for me? I have to download an additional mod outside of the required mod to get any kind of base game functionality from this mod? Does Kinggath know how almost unplayable that makes this for Survival games, especially in the early game? On top of that, in my real game, I watched a production hour happen where they took ALL of my water out of the workshop and then gave me back about half of what they took, despite massively overproducing water for them. Is that normal?

That being said, I do think the IDEK mod will at least let me play SS2. I'll have to install it.

I've found that you need substantially more water & food production for the resources to actually make it into the workshop. They do make it, I didn't think so when I first started SS2, but trust me they do. The reason behind this, is that plots can require power, water, and/or food for their daily maintenance costs.

I am aware of the plot requirements. In my test game, I had produced over twice the water that the plots and population required, by a very large margin, and I barely got any water from it. These people are benefiting from my purifiers that I built with my supplies and my hands, and I get what's left after they're done soaking Mama Murphy's feet while she sits telling stories and waiting for chems and I'm out there risking my posterior for the Commonwealth? Starting to see why the BoS is the way they are.
 
There are settings in the ss2 menus to turn off plot requirements and I think settler requirements as well , so in theory you wouldn’t need as much to produce again. I have not tried any of that myself though as I don’t play survival mode. But you could also go the old fashion way and plant the crops and assign settlers to them instead of using plots same with water build pumps instead of plots they still count towards ss2 needs and should give you some pickable food again.
 
Those only work for plot upgrades. They still need food and water. I still see them consuming water from my workshop despite me producing fifty water from my purifiers. They stockpile everything in their Virtual Storage of Baloney and then eat off my supplies.

Additionally, Workshop Framework, a mod that Sim Settlements 2 requires, turns off crop harvesting. I've tried only running WSFW and it does not let me pick crops.
 
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Those only work for plot upgrades. They still need food and water. I still see them consuming water from my workshop despite me producing fifty water from my purifiers. They stockpile everything in their Virtual Storage of Baloney and then eat off my supplies.

Additionally, Workshop Framework, a mod that Sim Settlements 2 requires, turns off crop harvesting. I've tried only running WSFW and it does not let me pick crops.
The way I understand it is, most of the SS2 vanilla plots are no longer directly harvestable. They drop food into the workbench for collection or for your settlers to take. There are some SS2 addon plots ( from what I have read here on the forums ) that do still produce directly harvestable food. But I have not seen any myself.
 
I set up the Red Rocket for a special test. It has four generators, two water pumps, four turrets, two hand water pumps, and nothing else. No people, no companions, nothing. I let it run for a day.

I got three water instead of the twenty three I should have gotten. Both of the pumps are powered and running. Where is the other twenty water?
 
Try walking between settlements for three days - do a circuit or two. When you get back, how much water is there?
 
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