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Tonight's hotfix addresses the following:
Xbox players, the versions to watch for when you can safely update are: 35 of SS2, and version 8 of Chapter 2.
I've updated the currently investigating list to denote the next few things we're hoping to tackle: https://simsettlements.com/site/index.php?threads/currently-investigating.20360/#post-139985
-kinggath
- Combat music added by the quests Hostile Takeover and End of the Beginning will be force shut down on save load, as some players have reported the music never shutting down correctly prior.
- End of the Beginning battle management quest will now be force shutdown on startup of this patch if the quest itself is already finished.
- Lupe will now actually use the terminal she mentions during End of the Beginning.
- Fixed a bug during End of the Beginning where convincing Berman to leave would result in the quest getting stuck.
- If Berman leaves during End of the Beginning, his guards will now follow him.
- Wise’s disguise during End of the Beginning will no longer result in him lacking pants.
- Fixed a bug that would cause Wise to shoot indefinitely at the Assaultron during End of the Beginning.
- GNN Front door and roof elevator will now correctly remain locked until the first two waves of Gunners are dealt with during End of the Beginning.
- Fixed several bugs with Jake’s dialogue.
- Changed several CPD quests to Run Once, so they won’t be restarted later if certain dialogue options are chosen.
- Aiden, Algernon, Jake, Lupe, and Theresa now correctly have things to say while in the atrium after the quest End of the Beginning.
- Patient Troubles and Angel of Mercy should now correctly account for all options related to how the player handled the crate in Sunken Treasure.
- Fixed an issue with Cassandra’s dialogue during Angel of Mercy that prevented her from responding.
- Fixed an issue with Fiona’s intro scene.
- Fixed an issue with Angel of Mercy that would cause an objective to update after talking to Ellis that wasn’t meant to update until after the final scene of the quest.
- The quest If I Had a Hammer is now flagged as “Run Once” which should prevent an issue where the quest was restarting itself under some circumstances.
- Sever Supply Agreement confirmation now correctly uses the label “Sever Supply Agreement?”.
- Municipal power switches will now acknowledge the power grid Auto-Repair/Auto-Destroy options from Workshop Framework. Previously these were attempting to repair the grid whenever SS2’s power system triggered these for an update.
Xbox players, the versions to watch for when you can safely update are: 35 of SS2, and version 8 of Chapter 2.
I've updated the currently investigating list to denote the next few things we're hoping to tackle: https://simsettlements.com/site/index.php?threads/currently-investigating.20360/#post-139985
-kinggath