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Hotfix 1.0.16a is live!

kinggath

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Pra found some bogus textures in the mod which would have been causing crashes for some of you, which sparked me to put a hotfix into production. Thanks to @yaugieLC for getting me a save file with the maintenance code problem laid out, so I was able to fix that as well!

Today's hotfix handles the following:
  • Fixed two magazine textures and The Ron’s billboard in SS2 that could cause crashing on some systems.
  • Fixed a problem that was causing maintenance costs to apply to the invisible objects Plot’s use to apply their benefits to settlements.
  • Maintenance costs should now correctly display their category level resources on the Resource Panel and Info Box.
  • Scrap Heap level 3 should no longer have a large white box around it.

-kinggath
 
It seems to me, or have the caps ceased to be added from version 1.0.16? 9 residential plots. 2 days have passed - 0 caps.
 
pats @yaugieLC on the back
Good job!

People keep mistaking me for an actual team member already, I just try to contribute in my own little ways.
Even though all I did was spend a few hours trying a few variables myself, and then upload an "only the absolute minimum requirement mods active" save with the issue still confirmed to occur and a theory as to where the issue might be.
 
It seems to me, or have the caps ceased to be added from version 1.0.16? 9 residential plots. 2 days have passed - 0 caps.
I just tested real quick in the latest build and caps were produced. They will only be produced in the virtual resource panel, to get some in the workbench as well you need to build a Municipal Tax Collection building.

If they aren't producing even in virtual resources for you, could be the resource refresh didn't work. I'll be adding a tool to manually trigger that in 1.0.17.
 
Hey, hoped this hotfix is fixing my issue as well buuut it didn´t:

"Fixed a bug that caused the Resource Panel to frequently change itself to the wrong frame, often displaying the more detailed complexity of resources than the player was actually using."
I never had this bug before, but since this patch it is a thing in my game :(. Set the one with four categories, but it shows me the more detailed one instead.

If I change it manually to "Scrap Categories" it shows up the correct table for at first (with 0 resources to three of the categories) but changes it back after I switch out of the build mode. This is heavy because my settlements run out of resources and shutting down.
Do only I have this bug? :D
Greetings to all.
 
Does it seem to happen after using hotkey to change detail view or report level? Do you have a save from before it happened the first time. If so see if it is the hotkey that triggers it.
 
I had this bug and was one of the ones that finally got it to the attention of King. It always happened to me after using the hotkey to change detail view. But the fix fixed it for me. Even on saves it was previously busted on.
 
I had this bug and was one of the ones that finally got it to the attention of King. It always happened to me after using the hotkey to change detail view. But the fix fixed it for me. Even on saves it was previously busted on.
Huh, I actually have a hotkey assigned for it. I will try if this is the reason. Thanks for the hint :)
 
Hm clearing the hotkey doesn´t work. And I don´t have such an old save. Well...guess I play on the easiest scrap categorie and don´t look at does tables anymore :D
 
See mine was making everything show in components view all the time using Categories as my setting. Have you tried changing your settings and then back to where you normally have them? Making sure to give the game time to register the new settings in between?
 
See mine was making everything show in components view all the time using Categories as my setting. Have you tried changing your settings and then back to where you normally have them? Making sure to give the game time to register the new settings in between?
Exactly that is happening to my game now ^^. Yea I tried reloading, restarting, waiting. Maybe there will be a fix in the next time. I can live without the more complex categories for now.
But thanks for the help :)
 
I actually learned to get used to it to the point I just use that components setting now. It's better when designing City Plans and really let's you get into what's really going on with resources.
 
This Mod is all about the industrial and logistics part of the game one should never just ignore the VS.
 
It seems to me, or have the caps ceased to be added from version 1.0.16? 9 residential plots. 2 days have passed - 0 caps.
There's something odd going on with my Virtual Caps income too; it says I should be running at like +20 according to the 'daily change' tab, but the amount in the V.Storage is going down every day.
 
There's something odd going on with my Virtual Caps income too; it says I should be running at like +20 according to the 'daily change' tab, but the amount in the V.Storage is going down every day.
I noticed another thing. If I stay overnight in the settlement, it simply does not count the profit. you can't even check what and how it works.
 
I noticed another thing. If I stay overnight in the settlement, it simply does not count the profit. you can't even check what and how it works.
Strange. Mine was working correctly just for the daily caps income for the single Residential plot in the settlement I'm testing in, at least early on when that one plot was covering Maintenance Costs; but as the town built up (putting Daily Change into negative) and then I built a Commercial Plot too, which put the daily V.Caps income back into the positive according to the Daily Change tab, now the total in the V.Storage is going down.
 
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