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Hotfix 1.0.0d for Sim Settlements 2

kinggath

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Tonight's hotfix 1.0.0d (version 6 for Xbox) resolves the following:
  • Unique NPCs will no longer be equipped by plots.
    • This may be added as an alternate option in the future, but for now it will prevent things like NPCs with custom, non-player useable equipment from effectively becoming lost.
  • Restored 2 missing dialogue lines from MALA in Picking up the Pieces.
  • Fixed a bug that would cause plot upgrade eligibility times to be significantly longer than they were supposed to be.
  • Tweaked the last portion of Who Can ASAM to better wait for the player to arrive.
  • Fixed an issue with Who Can ASAM, where if the player declines to let the settlers tear down the settlement, they would be unable to complete the quest.
    • If this had happened in a save previously, the objective will be updated upon loading the game with this patch.
  • Fixed a bug in The Ron’s dialogue during The Coolest Cat.
  • Tweaked Plotting the Future demonstration scenes to better recover from the random occurrences of an open world game.
  • Tweaked Hub of the Problem to attempt and prevent an issue that was happening for some players, where a scene started before the player made it to the sub-basement, which would cause the quest to get stuck.
I'm happy to continue hotfixing, so long as you guys keep bringing me repeatable issues! Save files with small load orders are the best thing you can bring to the table to get issues resolved ASAP.

-kinggath
 
Really appreciate this stream of fixes, makes the experience all the more polished and I’m excited to see what the future holds.
 
Hé, j'ai téléchargé la 1.0.0d mais j'ai toujours un problème depuis 2 jours: quand j'ai construit la parcelle agricole (dans la quête tracer l'avenir), l'étranger semble construire et après l'objectif "regarder l'étranger construire" il n'y a rien et je ne peux rien faire avec lui. juste du commerce. Aidez-moi, s'il vous plaît !
But very good work and mod ;)
 
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