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I'm going to be posting patches every day or two while we discover bugs that break our main quest, or otherwise crash or lock people out of the game.
Today's patch resolves the following issues (or attempts to at least!):
My sincere apologies to Xbox players, after packaging our final build on release night, we went over the 1 GB limit for a single mod and had to cut a bunch of files. I attempted to go from memory and purge files I knew would be unmissed or that were not in use, and I accidentally grabbed a file that was critical - and causes the crashes. In hindsight, I should have posted a note to Xbox players that their release would be delayed a few hours while I confirmed the last minute changes worked correctly.
To remedy this in the future. I have created a build for Xbox called SS2 PTR Edition, you can find it here: https://bethesda.net/en/mods/fallout4/mod-detail/4183786, this will be where I post changes when I am going to test them on my own Xbox so that any of you may join me in that testing. Almost no one on the team has an Xbox, so most of the testing for it lands on my very full plate.
Finally, Xbox players know that Bethesda's servers are very slow to uptake - so watch the version when you go download again. It should show version 3 in game. If it still shows 2, then the servers have not updated yet and you will just get Operation Failed errors.
Thanks all for understanding!
Today's patch resolves the following issues (or attempts to at least!):
- Fixed a bug that would cause building most plots to crash the game on Xbox. This was caused due to a nif file that was lost during final compacting for Xbox upload.
- Fixed many of the sound files included in the BA2.
- Regenerated voice files for ASAM sensor and holotape tutorials.
- Fixed MCM Icon.
- Fixed several quest dialogue scenes that would either fail to start or break early if the player did not have a companion.
- Unlocks will now attempt to detect if the player is in workshop mode, and if so, suspend themselves until after exiting.
- This was done as some player found they could not exit workshop mode while an unlock was on screen, nor dismiss the unlock screen. This was not universally repeatable - so if the issue continues, or the detection is not reliable, we’ll need additional information from folks who have this issue.
My sincere apologies to Xbox players, after packaging our final build on release night, we went over the 1 GB limit for a single mod and had to cut a bunch of files. I attempted to go from memory and purge files I knew would be unmissed or that were not in use, and I accidentally grabbed a file that was critical - and causes the crashes. In hindsight, I should have posted a note to Xbox players that their release would be delayed a few hours while I confirmed the last minute changes worked correctly.
To remedy this in the future. I have created a build for Xbox called SS2 PTR Edition, you can find it here: https://bethesda.net/en/mods/fallout4/mod-detail/4183786, this will be where I post changes when I am going to test them on my own Xbox so that any of you may join me in that testing. Almost no one on the team has an Xbox, so most of the testing for it lands on my very full plate.
Finally, Xbox players know that Bethesda's servers are very slow to uptake - so watch the version when you go download again. It should show version 3 in game. If it still shows 2, then the servers have not updated yet and you will just get Operation Failed errors.
Thanks all for understanding!