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Old Post Highlights mod objects

nepogoda

New Member
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5
Building mods. Often, some of them disappoint with time. Some of them lose their relevance with the advent of more extensive mods. But when we want to remove a particular mod, we already forget what, where and in what settlements there are objects.
In addition, the Nexus has very cool blueprints. However, they often require mods that I’m not going to use in a regular game.
Is it possible to create a mod that highlights objects related to a particular mode?
For example, a holotape that scans a list of building mods. Player chooses the mod. Related objects are highlighted. Now the player can remove/replace them, and thus, facilitate the list of required mods.
 
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