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Question Happiness in Slavery (or at least questions about it)

spacefiddle

Well-Known Member
Messages
576
In a Jammer's Raiders Conq game, where I set up the defaults and let Conqueror build the world, I seem to be able to run around every settlement filled with shiny happy people and slap slave collars on them to my heart's content.
This evokes no response from anyone nearby, doesn't seem to count as a hostile action, and has no consquences whatsoever as far as I can tell. So, some questions and issues:
  1. This bugged, or intended, or a work in progress? At first I was sneaking into settlements and catching isolated NPCs, before I realized that I can scout these places by walking right in the front door in broad daylight looking like Mad Max's ugly abandoned child.
  2. Probably a bug: I have a single infinite Slaver's Collar in my inventory. It is not used or consumed when I slap someone with the Slave Stick, doesn't leave my inventory.
  3. What happens if I tag literally everyone in a settlement? What happens even if I don't, do the "depleted" settlers refresh over time, will the place refill? Or can I actually empty a town?
I'm liking the huge variety of difficulty options across the spectrum, but this seems like maybe it shouldn't quite be this easy, or maybe I'm missing there's a way to tune it? Kidnapping townsfolk right in front of other townsfolk, guards and turrets should probably carry some small amount of risk with it :crazy
 
1. The slavery system is definitely WIP, but they should be throwing out warnings as of the last patch. In fact, I just tested it and they do indeed cause everyone to attack me - so not sure why you're seeing different.

2. Fixed in next patch.

3. Settlements you don't control should refill. As far as I recall, the game doesn't actually care if you own them or not, only that a beacon exists.
 
Hmmm, definitely not causing hostility. Even if I'm standing visible, if I use the R) Enslave option on someone, they go still for a minute, sometimes cower briefly, then calmly start walking off to where I send them - and no one else anywhere nearby reacts. Any logging I could turn on to try to catch what's interacting with it?

2. Cool! and 3. heh interesting tidbit about the beacon.
 
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