the Sim Settlements forums!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Gun for Hire / SS2 Chapter 2 Compatibility

Jviole

New Member
Messages
13
does anyone have a patch that makes these 2 compatible the Doors are right on top of each other in the same location across from diamond city I would really like to use both in tandem anyone have any ideas?
 
Sorry that’s not bigger, I guess they have a system that lets you use a holo tape to turn on and off the door/ mod you want to use. So off Gun for hire or what ever mod might use that building on SS2. I use GFH as well so I hope it works.
 
does anyone have a patch that makes these 2 compatible the Doors are right on top of each other in the same location across from diamond city I would really like to use both in tandem anyone have any ideas?
The posts below are a reply to your post. The SS2 team has a system to make so you shouldn’t have a problem with other mods using the same building.
 
I'm still trying to find a solution to this. On all of my playthroughs, the Gun For Hire door is the only one I can access. Is there an object id for the door? I thought I might try player.placeatme.
 
@Wasteland Geographic

There is a compatibility patch you could try:
Thank you for your suggestion. Unfortunately, this patch will not work for my situation. The reason being that I currently have 39 concurrent play-throughs which I do not want to abandon.(my play style is, shall we say, abnormal) All the same, thanks again.
 
Top