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GNN HQ Too Complicated

Stormtraveler

Member
Messages
70
I have found that when doing almost anything in HQ you don' have enough of anything. Supplies were complicated, but I eventually figured out how get them. I don't have enough people to do tasks, but I can't get more people because I don't have enough living quarters, & I can't build living quarters because I don't have enough supplies. While my supply lines are giving some of the materials, it is not giving everything I need to build. The HQ workshop is too complicated & takes too much time. Maybe I am just stupid & can't figure it out, but I feel it should be more simplified, coming from SS2 which I thought was to help you do less in building settlements.
 
I don't disagree about its complexity, especially with how poor the "tutorials" are, but going forward it looks like it's only going to get MORE complex, not less - unless they add an "auto build" function a la City Plans to the place, which a lot of people have been requesting. Not helped by the fact that it was clearly designed with a specific "play style" in mind for how all the resource-management works.

I can give a few pointers though, to try to help:
  • build more Industrial Plots (of the resource-generation types) and put good people on them - remember Mama Murphy has a 19 in Strength
  • if that still isn't enough resource income, take another settlement or two and just throw City Plans in them - the 'built in' City Plans for Sunshine Tidings and Starlight Drive In are quite good resource-generators, and you can just go and TAKE those settlements whenever you want
  • the SS2 Unique Settlers all have above-average SPECIAL stats and make for good HQ employees
  • the base game 'companions' all have RIDICULOUSLY GOOD stats, and several of them are easy to get if not handed to you freely.
  • remember that at present, Security Department has no purpose, and Admin isn't much better - don't bother putting people on those if your others are short staffed
 
Got frustrated with it & decided to cheat using workshop plus.
You're far from the only person to do that. It's a very buggy temperamental mess, but the people it all worked as intended for are the ones on the team or close to it (just look at how it all worked perfectly for kinggath himself on his Lets Play over on Youtube), so a lot of bugs and issues slipped through. And without being able to verify what exactly has gone wrong for some people, it's not an easy fix.
 
I generally put up about 10-15 settlements with the basic city plans and that covered materials, but on the same note I also agree with it being frustrating taking way to long and costing way to much. If these dumb as dirt settlers can build an asam plot in like 1-5 mins that should be a easy goal for cleaning and building a room in hq.

I generally go to cheating with wsplus as well so don’t fell bad. Kinggath is working on some balancing and bugs this month so I’m waiting to see how that plays out.
 
Yeah, I can't go back to that save to check (rebuilding my mod loadout again) but from memory on my last "got HQ basically done" run, I had a good 15 people working Industrial plots, on the "single resource only" difficulty level for Resource Complexity, and it still took ingame weeks to build everything. Don't take my experience as the "intended" result, though, since until recently I'd only build a half dozen settlements and do it all manually - City Plans didn't work for me until a few patches ago.
 
I don't disagree about its complexity, especially with how poor the "tutorials" are, but going forward it looks like it's only going to get MORE complex, not less - unless they add an "auto build" function a la City Plans to the place, which a lot of people have been requesting. Not helped by the fact that it was clearly designed with a specific "play style" in mind for how all the resource-management works.

I can give a few pointers though, to try to help:
  • build more Industrial Plots (of the resource-generation types) and put good people on them - remember Mama Murphy has a 19 in Strength
  • if that still isn't enough resource income, take another settlement or two and just throw City Plans in them - the 'built in' City Plans for Sunshine Tidings and Starlight Drive In are quite good resource-generators, and you can just go and TAKE those settlements whenever you want
  • the SS2 Unique Settlers all have above-average SPECIAL stats and make for good HQ employees
  • the base game 'companions' all have RIDICULOUSLY GOOD stats, and several of them are easy to get if not handed to you freely.
  • remember that at present, Security Department has no purpose, and Admin isn't much better - don't bother putting people on those if your others are short staffed
dude just use console commands you can give yourself 999 of everything
 
dude just use console commands you can give yourself 999 of everything
I know you can. Or you could just use tgm or Workshop Plus's Free Build Mode too.
But cheating wasnt meant to be MANDATORY for it. And if everyone does, nobody will ever actually document and fix all its problems.
 
I know you can. Or you could just use tgm or Workshop Plus's Free Build Mode too.
But cheating wasnt meant to be MANDATORY for it. And if everyone does, nobody will ever actually document and fix all its problems.
Agreed as frustrating as it is if everybody just uses free build and nobody says anything it won’t change or get better. Same with the quest and stuff you can console or cheat them but if they don’t get a report won’t get fixed eventually.
 
As far as "intended" "built-in" ways to resolve the resource shortage, there's also "Mark 1 Beacons", but those require Communications Plots in settlements, and have their own host of still-in-question issues.
(I use them so rarely myself that I forgot they were even a thing until just now)
 
I am at a lose on the GNN HQ. I didn't even know about the Workshop plus, looks like that is the answer. Until the patch comes out and makes it. So easy a caveman and use it.
The tutorial isnt all that helpful. I am having problem or bug getting past that. I can cheat get past it, but still do not know how to use the interface in the HQ. Every time I go to set up the command layout. I place it and then try to interact with it only comes up with Main floor. I hit next nothing happens, selected and nothing happens. Go to do the tutorial, No rooms listed comes up when I go to build Manfred's office. I am rather stumped with all..
 
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How can we cheat using workshop plus just curious like what can it do?
The mod "Workshop Plus" has a setting called "Free Build Mode" which has the effect of giving you 'god mode' but only while in Build Mode, meaning you can build as much as you want regardless of how many resources you have.
 
The mod "Workshop Plus" has a setting called "Free Build Mode" which has the effect of giving you 'god mode' but only while in Build Mode, meaning you can build as much as you want regardless of how many resources you have.
So that includes building in the HQ as well ?
 
Yes.
Only place it doesn't work is those stupid "memory puzzles" you have to do in Far Harbor, which are also technically altered Workshops.
OMGGGGGGG you literally just solved every building problem I have you are the best thank you thank you thank you if I have any questions I will return but that should fix my issue with not having enough resources
 
Just how high do S.P.E.C.I.A.L stats go? I've only just got round to using the Rec facilities due to the hassle of finding and allocating settlers to them, and assumed the max would be 10. I see some unique NPCs go higher.
 
Just how high do S.P.E.C.I.A.L stats go? I've only just got round to using the Rec facilities due to the hassle of finding and allocating settlers to them, and assumed the max would be 10. I see some unique NPCs go higher.
Recreational:Training plots will only take them to a max of 10, but yeah it's possible to go higher, either from equipment with bonus stats or just being better for no reason (eg Mama Murphy with her random 19 in Strength - note that Strong, a fkn Super Mutant, has 24). I'm not entirely sure on the actual "hard limit" of the game engine itself, but I know if you feel so inclined you can use console commands to over 100. As far as I've seen, the formulas SS2 uses those stats for doesn't have its own 'internal cap' on it, I've tested that.
 
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dude just use console commands you can give yourself 999 of everything
But how? I added 2000 Building Supplies to my inventory but it doesn't seem to work, they don't show up as usable in the build mode.

And somehow I have 45k organic materials and 65k Machine parts, no idea how that happened
 
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