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Closed General Settlement Instability since 3.1.6a

Oh, OK. I may have just learned something. Then there is 1 beacon in the game, which I can place in a workbench of my choosing, and stop any attacks at that given settlement. Not something you do at each settlement after you get that station set up. If thats how its supposed to work, then the attack behavior was functioning correctly. I apologize for my misunderstanding.
 
@Chef Yep, that's correct. You don't need to apologize, I can't expect everyone to understand the intricacies of complex, vaguely documented systems like that one.
 
I'm having a similar, yet different, issue. Right now, when I travel to a settlement, most of the items seem to have despawned. So while the plots have settlers assigned to them, there's nothing on them.

It's not only RotC settlements that this has happened to. My Red Rocket settlements also have the same problem. I'm working my way slowly through my settlements, sitting for the 15 or so minutes it takes to have everything respawn.

I'm having this issue too. Right now I only have Sanctuary, Starlight, Tenpines, Hangman's, and Abernathy for settlements with Red Rocket as a sort of small base for my character. Starlight has a huge issue with despawned items. I wait and wait and nothing seems to respawn there. The other settlements seem to respawn items pretty fast. I'm running the latest versions of All three SS packs. I didn't have the issue in the previous builds. I can't seem to find any conflicts with my load order or anything like that, so I'm not sure what's going on. In case it matters my PC specs are as follows:
CPU i7 7700K, GPU GTX 1080, 32gb ram
Anyway, thanks for any info on how to fix this.
Cheers!
 
Is anyone with the incomplete plots NOT using "All Settlements Extended"?
 
I've had the plot resetting thing happen with me as well, but it's good to know that it should only happen once as it played havoc with my IDEK Logistics set up. I also had problems with settlers un-assigning themselves from work objects.

But what finally had me roll back to 3.1.5 was when I started a new RotC settlement at Egret Tours Marina. No plots where spawning after building the level 0 framework. When I rolled back to 3.1.5 and loaded a save just before starting the city build, the plots spawned in fine (if a little late.. it took a 24 hr rest to get them to spawn). With the new patch, they never spawned in after several days of waiting. It could be lag due to the new threading method that @kinggath has implemented, but I had a similar problem with Nordhagen awhile back that was fixed in one of the patches and I didn't want to risk it happening again.

Anyway, I'll probably wait a bit on updating until I can figure out what's going on.

EDIT: And yes... I'm using All Settlements Extended.
 
Is anyone with the incomplete plots NOT using "All Settlements Extended"?

I am not using that mod and had this with my game over update.

However, I started a new game today. I just placed first plots to Sanctuary and haven't yet been able to confirm if problem remains in a new game. I will point that out, when I can.

I am going away over Easter though. If nothing appears tonight, or tomorrow morning, then I can't check more until next week.
 
Is anyone with the incomplete plots NOT using "All Settlements Extended"?
I AM using All Settlements Extended. The only settlement I'm still having a problem with is Sunshine Tiding Co-op, though. The plots just won't spawn anything on them, and when I refresh them, it just speeds through the refresh process and nothing changes. Every other settlement, including the Red Rocket added ones, work properly. But IIRC, I remember another mod at one point just not working with Sunshine Tidings due to the Nukaworld DLC. I'll make a copy of this save and try disabling it and see what happens. The only reason I use All Settlements Extended is I like to place a Logistic station first thing, and with RotC, it's hard to know where it will work within settlement boundaries. Anyway, off to check.

Edit: Disabling All Settlements Extended did not fix it. However, since it's baked into my save, that doesn't rule it out for being the culprit. I was hoping to confirm it and I wasn't able to do that either.
 
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Ah ok, I'm glad that ASE isn't a common denominator with the problems then :)
 
Edit: Disabling All Settlements Extended did not fix it. However, since it's baked into my save, that doesn't rule it out for being the culprit. I was hoping to confirm it and I wasn't able to do that either.
The only parts of ASE that I would expect to bake into your save are the increases to the draw/triangle count limits at individual settlements. Everything else of any consequence should go away when you disable the plugin.
 
Ok, so I’m finding that every time I travel to my settlements, be it fast travel or walking there, I get the despawn issue. It’s not just a one time thing where I wait and it never happens again. I am using IDEK logistics stations, so every time I visit a settlement it’s temporary cut off from the supply line, every settlement but Starlight. That one never seems to respawn items at all. When I’m traveling around doing quests and things everything seems to be fine with the settlements. Via looking at my map and active supply lines, it shows that all my settlements are connected. I get messages that my people are upgrading their homes, shops and things. Things only go funky when I’m actively in a settlement. I looked at my active scripts using Fallrim tools and there are only 2 active. So I’m not sure what the deal is. It’ll be interesting to see what the cause.
Thanks again to all who are working on this.
 
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I did have it happen where random jobs were unassigned, along with beds, but I didn't pay too much attention to individual plots as I was concentrating on beds and jobs. That being said, I also got messages saying that people were upgrading their houses or job plots while away from a settlement, but then when I would show up a bunch of stuff would be not be assigned.
 
I decided to re-upgrade to 3.1.6 last night and I've posted my experience at https://simsettlements.com/site/index.php?posts/38734/.

The short of it is, now that I have a better idea of what to expect with the newest patch, what I had originally thought of as game-breaking bugs where simply patch update behavior. I ended up running around trying to "fix" what the patch was already fixing.

Remember the chest-burster scene in Alien, when Parker wants to stab the thing with a table knife and Ash screams "Don't touch it!" Well, it seems this patch is kind of like that. Shocking, ugly and frightening... but everything will be fine if you let things take their course. Wait... Okay, bad analogy, but you get my point.
 
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Grim, I read your other post. I would be curious to see if everything remains OK after you return to another settlement after an absence. In my game, it seemed that process happened multiple times.
 
Grim, I read your other post. I would be curious to see if everything remains OK after you return to another settlement after an absence. In my game, it seemed that process happened multiple times.

I'm curious as well. I'll let you know this evening. If it does repeat itself, I'm wondering if it's because we've left the settlement too soon. Kind of like if we leave a settlement halfway through a "Refresh Local Plots" run. My Red Rocket (that sounded wrong) only has one plot and should take a few seconds to refresh, so it should be easy to check on that one at least.
 
That one never seems to respawn items at all. When I’m traveling around doing quests and things everything seems to be fine with the settlements. Via looking at my map and active supply lines, it shows that all my settlements are connected. I get messages that my people are upgrading their homes, shops and things.
That's actually normal; Sim Settlements is happy to delete plot objects when the player isn't present, but it won't spawn any of them back in until the player gets there in case of an upgrade or refresh. In my mod, the terminal is the scripted thing that triggers all of the supply line stuff and so on, and as soon as it's deleted, any local supply lines are cleared, and a supply line recalculation is queued. To prevent this from happening while the player isn't present, which would otherwise cause supply lines to disappear from random settlements until you visited them again because of upgrades and so on, the terminal will prevent itself from being deleted and will go into a "DeleteWhenLoaded" state instead. As the name would suggest, this causes the terminal to wait until it gets an OnLoad() event, and only at that point will it delete and clean up after itself.
 
If you roll back to 3.1.5, do the issues remain? None of these sound like systems I touched in the patch - so I'm not sure what would be causing these issues.
I was having these and additional issues where i’d Fast travel to settlements to find plots were gutted/ empty and I lost my logistics trading routes. I tried the new wizard, refreshing... to no avail. I ended up rolling back to the previous version, refreshed plots and reassigned settlers and things appear to be working as before. Thank you for all your hard work! Your mod is amazing and is now mandatory for me
 
It's all fun and games until you're sitting in a space diner somewhere with some friends and all of a sudden a chestburster comes out of your chest and dons a top hat and cane to do a little musical number before disappearing stage left.
 
It's all fun and games until you're sitting in a space diner somewhere with some friends and all of a sudden a chestburster comes out of your chest and dons a top hat and cane to do a little musical number before disappearing stage left.

Heh... I see that you're Schwartz is as big as mine....
 
"No sir, I didn't see you playing with your dolls again!"

"Good!"
 
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