I finally finished Chapter 1 of Sim Settlements. Although there was a ton of bugs that needs to be fixed, I really enjoyed this mod all throughout and am looking forward to Chapter 2 and many more. However, I want to highlight some bugs and problems.
1. The Vit-o-matic is missing textures and key features. In the Vit-o-matic menu, there seems to be mixing textures; as the background screen seems to be pink and it looked like in the trailer that it was supposed to looks Black like our pip-boy from the trailer. Also, I believe that there should be a category aside from the numbers from the Vit-o-matic as I have to keep switching from my pip-boy to Vit-o-matic to see which numbers belong to which stats.
2. City Plans Leaders have trouble assigning settlers to their plots. I don't know if this is a bug or a feature, but the City Plans seems to not assign settlers toward plots.
3. Tutorial Quests seem to be a little un-balanced. This is me being nitpicky but I believe that the tutorial quests, especially the final mission of Chapter is bit too hard as most of these sensor placements seem to be streched throughout the map. This makes under leveled players at a disadvantage as they need to scour the higher leveled parts of the wastes in order to complete this mission.
4. I believe with the implementation of Caravan Plots, assigning individuals to caravan route from the Vanilla game should be disabled as it seems that Caravan plots seems a little useless once Vertibird Travel is used.
Finally, could you guys please fix Old Man Paul and his constant pestering of bringing food for Cola. This sometimes breaks conversations where he is involved with the main missions.
1. The Vit-o-matic is missing textures and key features. In the Vit-o-matic menu, there seems to be mixing textures; as the background screen seems to be pink and it looked like in the trailer that it was supposed to looks Black like our pip-boy from the trailer. Also, I believe that there should be a category aside from the numbers from the Vit-o-matic as I have to keep switching from my pip-boy to Vit-o-matic to see which numbers belong to which stats.
2. City Plans Leaders have trouble assigning settlers to their plots. I don't know if this is a bug or a feature, but the City Plans seems to not assign settlers toward plots.
3. Tutorial Quests seem to be a little un-balanced. This is me being nitpicky but I believe that the tutorial quests, especially the final mission of Chapter is bit too hard as most of these sensor placements seem to be streched throughout the map. This makes under leveled players at a disadvantage as they need to scour the higher leveled parts of the wastes in order to complete this mission.
4. I believe with the implementation of Caravan Plots, assigning individuals to caravan route from the Vanilla game should be disabled as it seems that Caravan plots seems a little useless once Vertibird Travel is used.
Finally, could you guys please fix Old Man Paul and his constant pestering of bringing food for Cola. This sometimes breaks conversations where he is involved with the main missions.