- Messages
- 114
I want to report a broken quest in the Far Harbor DLC, "The Hold Out," in The National Park Visitor's Center settlement. I am running The Conquers' Expansion with the Sim Settlements Atom's Glory Liberator Faction Pack by Tinuvia.
Basically, when the game started, The National Park Visitor's Center was pre-populated with settlers and civilians. So when I approached the settlement, I set off the landmines but didn't speak to Uncle Ken until I was given the quest. Then I was told to prepare the defenses. So I placed a couple of turrets and waited.
After an extended period of time, the impending attack by trappers either never happened, or the quest just fails automatically. This prevents me from finishing all of the Far Harbor quests so I am unable to win over the people to get the positive ending that I am looking for which includes unlocking the 4 settlement sites in the DLC.
I don't know what's the culprit, and that if I were to restart the game and opted to not have those settlements to be populated by the mod (Longfellow's Cabin, Dalton Farm, Echo Lake Lumber, and National Park Visitor's Center), then I could prevent from this issue from occurring. I am wondering what I can do with my current save game to try to work around this quest scripting error so that I can at least unlock the last settlement which is at the National Park Visitor's Center.
I am playing on the Xbox One X so that means that I do not have access to console commands, or access to the Mod Configuration Menu since it was never ported for the Xbox. So are there any ideas on how I can work around this issue?
I may choose to restart my game, but I want to hear from you guys of what my other options are before I commit to this.
BTW, I did have another broken quest in that it automatically completed called, Turn Back The Fog, and I ended up with automatic access to Echo Lake Lumber.
Basically, when the game started, The National Park Visitor's Center was pre-populated with settlers and civilians. So when I approached the settlement, I set off the landmines but didn't speak to Uncle Ken until I was given the quest. Then I was told to prepare the defenses. So I placed a couple of turrets and waited.
After an extended period of time, the impending attack by trappers either never happened, or the quest just fails automatically. This prevents me from finishing all of the Far Harbor quests so I am unable to win over the people to get the positive ending that I am looking for which includes unlocking the 4 settlement sites in the DLC.
I don't know what's the culprit, and that if I were to restart the game and opted to not have those settlements to be populated by the mod (Longfellow's Cabin, Dalton Farm, Echo Lake Lumber, and National Park Visitor's Center), then I could prevent from this issue from occurring. I am wondering what I can do with my current save game to try to work around this quest scripting error so that I can at least unlock the last settlement which is at the National Park Visitor's Center.
I am playing on the Xbox One X so that means that I do not have access to console commands, or access to the Mod Configuration Menu since it was never ported for the Xbox. So are there any ideas on how I can work around this issue?
I may choose to restart my game, but I want to hear from you guys of what my other options are before I commit to this.
BTW, I did have another broken quest in that it automatically completed called, Turn Back The Fog, and I ended up with automatic access to Echo Lake Lumber.