Nemesis_87
Member
- Messages
- 37
yeah i have been going round checking out all my settlements and changing them up a bit (Finaly trying out some addons so mixing buildings up a bit) And i have been spotted this at quite a fgew places around the commonwealth.
Yeah it pretty much seems like its at all or most settlements which have foundation plots, Maybe move these posts to a more general one now seeing its not just egret :P
Edit: I also noticed another thing, in murkwater there was a tree blocking the sensor, so i grabbed it to move it just to see exacly were it was, turns out there is a duplicate of the tree within it aswell so it goes further than just foundations, Finding these and solving them could definatly go a long way in performance optimisation.
Yeah it pretty much seems like its at all or most settlements which have foundation plots, Maybe move these posts to a more general one now seeing its not just egret :P
Edit: I also noticed another thing, in murkwater there was a tree blocking the sensor, so i grabbed it to move it just to see exacly were it was, turns out there is a duplicate of the tree within it aswell so it goes further than just foundations, Finding these and solving them could definatly go a long way in performance optimisation.
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