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Does Sim Settlements 2 ABSOLUTELY REQUIRE Workshop Framework?

Pyromaniacal13

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Scrap everything was the culprit. If you are having trouble with food, get rid of scrap everything. I am leaving this as a testament to my not smartedness.

I ask because WSFW makes a survival game impossible. I do not get any food at all from crop plots, I do not get any water at all from purifiers, I GET NOTHING. I cannot pick crops from plots because they don't grow. I can only get water from sources that let me fill bottles from my inventory. Nothing stockpiles at all.
 
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You're probably getting no response because what ever you're asking is not clear at all.
SS2 absolutely requires WSFW as SS2 won't load without it.
Now take 5 mins to cool off and come back and explain more clearly what the issue with food and water is, because I can assure you survival playthroughs are possible with WSFW installed.

Note, if you shout again you'll be ignored.
 
Here's from my February 19th post on the matter:
I play a survival game. I need food. Settlements are the best way to get food. With Sim Settlements 1, I would roll into my settlement, pick my crops from the plots, gather dirty water, make tons of noodle cups with my bottles, grab my purified water from the workshop, and then roll on with my day.

Now that Sim Settlements 2 requires Workshop Framework, this is no longer the case.

I did some troubleshooting with a save game using only the mods that SS2 needs to run: UFO4P, HUD Framework, Workshop Framework, and SS2. In that order. Those are all the mods I used.

I discovered that the crops will only harvest if you are active in the settlement, not waiting in a chair or sleeping. They will only harvest if you are active in the settlement during the noon hour. They will roll into your workshop spread out through the hour, not all at once. I tested again without Sim Settlements 2. This persisted.

What does this mean?

You MUST arrive in a settlement before 1200 and wait until approximately 1300. Otherwise, you get nothing. Going around to all the settlements to gather resources will take well over an in game week to visit everywhere and trigger a harvest.

Additionally, I increased the amount of water I produced for an eleven person settlement from twenty to eighty-six. When the Noon hour ticked over, I gained only six water. It is unplayable.

If I am unclear in my post, how can I clarify it further?
 
Now that I read it, I notice that I never actually say that the crops I place or that grow from the plots cannot be harvested by me. They never have any produce that I can pick. It's all supposed to appear in the workshop without me actually picking it.
 
There is food everywhere in the game besides settlements. Wild crops, prewar food, and animals that give tons of meat you can cook. Recipes are even better than crops, most have temporary perks that are awesome (mutant hounds heals rads for free, or the best of all, the radstag meat that gives bonus to carry weight) and even give some xp. in my last playthrough I didn't know what to do with so much food.
about the water, as you said, grab every bottle you see around and fill them when needed. They weight less empty.
Another tip, nuka colas are really valuable in survival. They delay the need for sleep, heal you, and also work as water (but not all types of colas)
 
I play survival with SS2 and settlements produce water and food items as normal. I didn't have any issues with that.
Are you sure the items aren't being consumed by other settlements in the caravan network, and that it isn't caused by a third party mod?
 
I play survival with SS2 and settlements produce water and food items as normal. I didn't have any issues with that.
Are you sure the items aren't being consumed by other settlements in the caravan network, and that it isn't caused by a third party mod?
I only have Sanctuary and the Red Rocket right now, and neither one is in a caravan network. All the supplies I'm supposed to be producing should be staying in Sanctuary Hills. Unless the Unofficial patch is conflicting with SS2 and WSFW, the stripped down fresh save file that didn't use anything but the SS2 requirements should have worked properly instead of consuming almost everything.


I saw the other thread you posted and your questions have been answered there. No need for this thread at all.
They weren't answered there. Nobody told me why I can produce ten times the water needed by the settlement and get nothing in return. Nobody told me where the setting is that stops people from consuming all of the water and food in my workshop despite having enough plots to produce more than they could possibly need. Probably because that setting doesn't exist. Nobody answered my question at all.
 
Additionally, the original question, nobody told me a way to stop WSFW from preventing my crops from growing so I can actually get supplies instead of having to schedule my movements around rolling into a settlement just before noon and sitting in a chair while waiting for the game to admit that yes, I should in fact have supplies.
 
There is food everywhere in the game besides settlements. Wild crops, prewar food, and animals that give tons of meat you can cook. Recipes are even better than crops, most have temporary perks that are awesome (mutant hounds heals rads for free, or the best of all, the radstag meat that gives bonus to carry weight) and even give some xp. in my last playthrough I didn't know what to do with so much food.
about the water, as you said, grab every bottle you see around and fill them when needed. They weight less empty.
Another tip, nuka colas are really valuable in survival. They delay the need for sleep, heal you, and also work as water (but not all types of colas)
Recipes usually need more than just meat. Vegetable soup, for example, needs crops and water, and I can't use the "Wild" crops. The main source of food, when it works correctly, is gated behind arriving at exactly the right time and hoping that WSFW decided I deserve something for my troubles.
 
Just use another recipe. I understand it's your playstyle, but there are workarounds. I don't use crops anymore and already gave a few tips.
However, there were a few more people complaining about this and I think some mentioned using Idek's system
 
So, there are a few things that are probably happening here.

1) unlike in SS1, the crops and other items within SS2 plots aren't really interactable. Yes, Agriculture plots look like they have crops there, but these are decorations, not actual placeables. You'll notice that you can't select and move an individual corn stalk within a plot, for example. All output from the plots goes into the workshop and the virtual storage system, never directly into the character inventory.

2) SS2 will assign your manual-food harvesters to plots, leaving your manually placed food items unattended. Since they're unattended, they won't grow - hence why you can never harvest them. If you use MCM (Mod Configuration Manager), you can control various aspects of settlement gameplay, including how settlers are assigned. Note that this is NOT simply WSFW blocking your crops, but rather SS2 moving your settlers to plot-based jobs whenever they are available. If you want manual farmers, you need to have more settlers than SS2 job plots so the manual farmers do not get retasked.

3) By default, settlers have access to the workshop inventory for building supplies, food and water. These can be toggled in MCM under the WSFW > Settlement Gameplay options, I believe.

4) Unlike base gameplay, SS2 plots will consume food, water, power and defense in addition to what settlers consume. This can mean that your 10-settler outpost actually needs 30+ food to "break even", before any surplus is produced. Pay close attention to the status bars on the left side of the screen to ensure that your food and water bars are filled - the top-of-screen numbers can be green because settlers aren't starving, while the settlement is still running at a food deficit.

5) There is less transparency around required resource numbers in the base mod than some of us would like. I was a big fan of the settlement reports from SS1 that showed total production & consumption, but these do not currently exist in SS2. Unless added by another mod like IDEK's logistics, your only way of knowing if you have enough is to watch those HUD bars.
 
I found the culprit. Scrap Everything broke everything. I did some shenanigans with that troubleshooting save, and discovered that it worked very nicely without SE, but didn't work very well with SE installed. Looking at what all I scrapped from my prior saves, I'm not surprised it didn't work.

I would like to apologize to Phil_T_Casual, the developers of this mod, and anyone I was disrespectful to instead of learning more about my problem. I was in the wrong and did not do my due diligence before I got all pissy with people.
 
I was a big fan of the settlement reports from SS1 that showed total production & consumption, but these do not currently exist in SS2.
I heard a rumor that these will return with the release of chapter 2. If we are really lucky, it may be included in a patch before that. ;)
 
I found the culprit. Scrap Everything broke everything. I did some shenanigans with that troubleshooting save, and discovered that it worked very nicely without SE, but didn't work very well with SE installed. Looking at what all I scrapped from my prior saves, I'm not surprised it didn't work.

I would like to apologize to Phil_T_Casual, the developers of this mod, and anyone I was disrespectful to instead of learning more about my problem. I was in the wrong and did not do my due diligence before I got all pissy with people.
Apology accepted. Times are trying and tempers are frayed so don't worry about it.
I admire any person who admits their mistake and comes back to explain their error and also make amends.
 
And just an FYI even with Scrap everything there are plenty of plots you can harvest from in the SS2 mod. I up until a few days ago have used scrap everything. I have learned now why not to use it anymore but have for years.
 
These 2 mods by Whisper along side Place Everywhere can go a long way to replacing Scrap Everything.
 
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