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Discovery System fails if player is not at discovery location when caravan returns

FEAROFCAPS

Active Member
City Planner (S3)
Wiki Contributor
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164
After testing this multiple times on different locations I am pretty sure the settler location discovery from a caravan searching a location with a Mark I Beacon fails to correctly unlock plots if the player is not (still?) at the discovery location when the caravan returns to it's original settlement.
I've tested this multiple times per discovery location for locations which are set to always discoverable. It's possible that instead of failing completely, the AlwaysDisovered tag doesn't work properly if you aren't at the discovery location, and instead it becomes a chance discovery.
I think one time I managed to get the unlock immediately after fast traveling back to the settlement, but I assume the game counts you as in the original location until you arrive at your fast travel location, or it might have been chance.
One other user mentioned problems with getting the New Bugle building to unlock and said he only managed it by remaining close to the New Bugle building, so it's possible that you only need to be within the same cell as the discovery location, or close enough that it doesn't de-spawn.
Not sure if I'm allowed to post the always discoverable locations beside New Bugle, but I would appreciate anyone else's confirmation. The discovery system creation guide uses the command "passtime 24" twice in a row to trigger the unlocks, so you could do that to test it.
 
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