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The ini settings that mod recommends just enable full logging, its safe and actually something you need to do if you ever make city plans via wsfw
I would recommend turning the Papyrus logging off when you are not importing / exporting a settlement. SS2 writes a ton of data to multiple log files. This puts considerable strain on the Papyrus VM. I have had plenty of WTF moments where my game was CTD prone then remembering I was debugging a mod. Once I turn the logging settings off the game runs much more stable.
 
why the Resource Category info box doesn't update when changing modes?
Script Lag?
In MCM setup a hotkey to toggle the resource panel detail level.
 
I haven't updated yet myself since the "initial release" of chapter 2, since my download speeds off Nexus are still so bad that by the time I get update B downloaded, update D will be out, and I was hoping for more fixes to the HQ system first before I commit 6+ hours to my PC doing nothing.

If you have slow download speed due to connection issues or because there is a speed limit applied on the hoster side, I can recommend to buy and install a cheap raspi 3 with some extra ssd space. All you need is a remote connection (SSH) to the raspi, and then you can copy&paste the download URL to the pi and use wget to retrieve the file. Whenever i download something from one of these free file hosters I use this approach, and then it doesn't matter if i try to pull a 6gb file from a source with a 60 kb/sec bandwith limit. The Pi4 draws around 5W, if you can get your hands on a Rock64 you can build a system which only uses 2.5W
 
If you have slow download speed due to connection issues or because there is a speed limit applied on the hoster side, I can recommend to buy and install a cheap raspi 3 with some extra ssd space. All you need is a remote connection (SSH) to the raspi, and then you can copy&paste the download URL to the pi and use wget to retrieve the file. Whenever i download something from one of these free file hosters I use this approach, and then it doesn't matter if i try to pull a 6gb file from a source with a 60 kb/sec bandwith limit. The Pi4 draws around 5W, if you can get your hands on a Rock64 you can build a system which only uses 2.5W
The issue's been resolved, but thanks for the idea nonetheless, I'll keep that one in mind.
 
For Update 2.0.0e
  • If the player has turned off the disease system, when arriving at a settlement, any settlers who were previously infected will now be cured of all diseases.
Using Starlight as my default.

Made sure to turn Diseases off prior to installation. Upon load, settlers that were infected prior are still in the "shivering" emote and have the "Mr Yuck" faces on their cards. Settlers who were not infected have the Smiley face. Using a Disease Cure will remove the sick faces

On the recommendation to hotkey Resource Complexity, complexity will not update to show Component view. I have the panel set to only show in Workshop mode. Hotkeying these options does bring it up outside of Workshop mode, but will only cycle between Simple and Categories modes. When in Workshop mode, Categories mode is the only option that will be shown, regardless of what the setting is changed to within the MCM panel and Holotape settings (yes, I tried both options)
 
I've been working at the "super long saves" issue today, trying to diagnose where the fault actually is. Haven't had any luck yet except for eliminating some variables. Still got a few more theories to try, but finding the energy to do multiple iterations with different load orders of mods isn't the most Fun(tm) thing.
I have also noticed a drastic improvement on how SS2 actually runs with all the autosaves turned off. Before I turned them off there was a lot of stop and go almost like a drastic framerate drop. I thought this odd since (even though it is old now) I run an nvidia 1080 and should not have framerate issues with FO4. Since I turned all the autosaves off I have not had one instance of this stutter in a settlement or out running around.
 
Few options to diagnose save game problem.

Long ago someone made a F04 Save Game Editor and released source.
Updating to latest version - and then comparing a long save vs short save ( with no changes besides character position )

Should give some insight if there is any file structural differences.

Another option could be to disable the SS2 Network Updates after confirming a long saved has happened previously then trying to cause another long save. See if a background script is preventing a save from happening. Similar to a rogue app preventing windows from shutting down because it is constantly running.
 
I'm still unable to build Mansfield's office in hq after updating to version e. I never changed my scrap settings from simple and gave the new version e hq scripts several real hours to run. No change. I don't have a construction option when I enter workshop mode. I just see the hq tab and manage tab option to assign and all npc's present are on the right hand side of the assignment ledger. My questlog says the first edition of the new newspaper is ready but all the lady npc says is "Oh hey!" when I speak to her. The message board in the Concord church is empty but checking it is still on my questlog. I told the CPD npc in Concord about both his wife and the Pastor but nothing ever happened next. The only ss2 quest I'm now able to go with is the monster hunting one. All the other new ones I'm stopped cold on.
 
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FYI, anyone awaiting next hotfix - likely will be tomorrow night. Weekends tend to be almost all family time for me. Have a few good fixes coming for 2.0.0f, just not enough time to package everything up and ready for release.
 
Are you running this on Xbox or pc if on pc are you using buffout 4 or Baka scrap heap. Also post up a spoiler of your mod list because it’s probably an issue with your other mods ( anything changing concord or locations ss2 chapter 2 touches as well as tales from the commonwealth bean town interiors dapravity and a hand full of other mods are a no go at the moment).
Literally have no idea how to copy my load order without moving my mods out of place

And PC, obviously
 
Literally reduced to tears at this point...
Well that sucks but it’s probably time to start a new game. Also any thuggyvers stuff will need to go same with tales from the commonwealth and beantown interiors , gun for hire has a patch now so that’s all good. But anything adding stuff to areas of that map like depravity will conflict.

also this is a game dude suck it up I’ve deleted a ton of 48hr plus save files I don’t keep or play saves long enough to get emotionally involved. But to each their own
 
With the interior changing mods, if theres an issue with doorways interlapping, there's the hijack command in the City Manager Holotape. I'm running a good number of thuggy's mods and am on the lookout for any issues with both. Here's hoping for minimal or no issues.
 
With the interior changing mods, if theres an issue with doorways interlapping, there's the hijack command in the City Manager Holotape. I'm running a good number of thuggy's mods and am on the lookout for any issues with both. Here's hoping for minimal or no issues.
Cool I know I’ve seen a few issues on nexus but I don’t use any besides gun for hire so the mod that moves the door for ss2 works perfect.
 
I
Well that sucks but it’s probably time to start a new game. Also any thuggyvers stuff will need to go same with tales from the commonwealth and beantown interiors , gun for hire has a patch now so that’s all good. But anything adding stuff to areas of that map like depravity will conflict.

also this is a game dude suck it up I’ve deleted a ton of 48hr plus save files I don’t keep or play saves long enough to get emotionally involved. But to each their own
I know, but after the amount of building I do IG and fell in love with SSM1, and then the Revamp version came out with a quest and story, and being a massive fallout nerd, I just wanna save Jake man ;-; I've been dying to play C2
 
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