the Sim Settlements forums!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

CTD When Approaching Sanctuary.

Bunke

New Member
Messages
9
Hey folks, i know there is a lot of these threads here already. But i thought maybe it could be the cause for other peoples crashes. I dunno.

I am now 4½ days into my current playthrough without any problems, running SS and Rotc. I decided to get on with the mainquest and as soon as i got back from completing institutionalized, i'm getting either fallout4 not responding or ctd when approaching Sanctuary. Every other settlement works fine. Can it have anything to do with Sturges? I did molecular level with the Minutemen and sturges is also the Mayor of sanctuary and he is assigned to a scavenger plot, i thought maybe it's something you guys know about or maybe wanna look into? I just find it odd because if i load a previous save from right before i power the thing up, everything is fine.
 
Try to wait near sanctuary for a while before getting close. Most crashes come from script lags
 
I tried that last night. Waited for about 10 minutes.

Edit: I tried again, now i waited 30 minutes. I even destroyed sanctuary but the CTD is still there.
 
Last edited:
Hey folks, i know there is a lot of these threads here already. But i thought maybe it could be the cause for other peoples crashes. I dunno.

I am now 4½ days into my current playthrough without any problems, running SS and Rotc. I decided to get on with the mainquest and as soon as i got back from completing institutionalized, i'm getting either fallout4 not responding or ctd when approaching Sanctuary. Every other settlement works fine. Can it have anything to do with Sturges? I did molecular level with the Minutemen and sturges is also the Mayor of sanctuary and he is assigned to a scavenger plot, i thought maybe it's something you guys know about or maybe wanna look into? I just find it odd because if i load a previous save from right before i power the thing up, everything is fine.

have you tried the below steps?

https://www.simsettlements.com/site...ons-for-recovering-a-problem-settlement.7125/

I highly recommend this posting. There are other underhanded tricks but all of them in someway incorporate the procedures outlined above.

I hope it helps. I know it is frustrating I have had the very same problem but it will take a bit of in game manipulation to hopefully get it unbound.

Good luck and let us know how it goes?
 
Last edited:
Thank you, i have tried almost everything by now. I will give that link a go aswel. I just tried the tcl command, and with that i am able to run into sanctuary without any problems, but as soon as i type it again and hits the ground, the ctd occurs.

Yes it it very frustrating lol. Sure i will keep you posted.
 
Thank you, i have tried almost everything by now. I will give that link a go aswel. I just tried the tcl command, and with that i am able to run into sanctuary without any problems, but as soon as i type it again and hits the ground, the ctd occurs.

Yes it it very frustrating lol. Sure i will keep you posted.

if you can actually get into the settlement, when you tai again it works better if you keep looking away or down and just use the halotape. you may get lucky if you wait but it would depend how it got backed up.
 
Thank you, i have tried almost everything by now. I will give that link a go aswel. I just tried the tcl command, and with that i am able to run into sanctuary without any problems, but as soon as i type it again and hits the ground, the ctd occurs.

Yes it it very frustrating lol. Sure i will keep you posted.

Now, when you say you used the tcl console command, that one turns off clipping and allows you to move through walls, floors, the ground, ceilings, etc. Do you mean, as RayBo mentioned, that you used the tai console command, which turns off NPC AI processing?
 
have you tried the below steps?

https://www.simsettlements.com/site...ons-for-recovering-a-problem-settlement.7125/

I highly recommend this posting. There are other underhanded tricks but all of them in someway incorporate the procedures outlined above.

I hope it helps. I know it is frustrating I have had the very same problem but it will take a bit of in game manipulation to hopefully get it unbound.

Good luck and let us know how it goes?

I have tried every step of the recovery process, with no luck.
I just can't wrap my head around that the problem only occurs AFTER the institutionalized quest and building the molecular device with sturges in Sanctuary/Red Rocket ( i tried both )
 
UPDATE:
My suspicion was correct!
It is indeed Sturges that breaks sanctuary.
I assigned Codsworth as Mayor instead and did the institutionalized, went back and now everything is fine.
 
Excellent, glad you figured it out! We probably should let @kinggath know that this part of the main quest may have issues if you use one of the Add-On mods that makes Sturges leader enabled and assign him as a leader before this stage.
 
I use Sim settlements Mayors by OwenHo. I thought Sturges was Mayor candidate by default in Rotc?. I didn't assign Sturges with the addon, i used the default one.

Anyway, having Sturges as Mayor and building the Signal Interceptor for the Minutemen, breaks Sanctuary, because he goes to work on the device and it will conflict with Rotc. I hope this will help other people aswel.

Thanks for the help guys, it's really appreciated.
 
No problem at all, anytime!

I use Sim settlements Mayors by OwenHo. I thought Sturges was Mayor candidate by default in Rotc?. I didn't assign Sturges with the addon, i used the default one.
As far as I'm aware, only the vanilla Companions are available as city leaders with the base RotC or 3-In-1 mods (I could be wrong, however). Part of the idea was to gate players behind unlocking companions to protect them against creating too many cities too fast, but that didn't work at all. Everyone immediately started developing workarounds and leader packs. Life finds a way and all that. *shrug*
 
UPDATE:
My suspicion was correct!
It is indeed Sturges that breaks sanctuary.
I assigned Codsworth as Mayor instead and did the institutionalized, went back and now everything is fine.

I want to make an observation here as this appears not to be just coincidence.

There are many things that can lock up a settlement and cause the CTD-Settlement-Access issue.

I will be specific here. I don’t want to talk about them all. Nor are all my statements going to be fully substantiated.

After helping several users with SS-solutions to unclog things “settlements”, users have come back with an interesting observation at the end of that process to something of a vanilla bug:

When you break the vanilla dialogue or it gets interrupted with Quest related NPC’s things can get pork’d up. In a purely vanilla game a user can often fix this by completing the dialogue or quest options, using console commands or glitching NPC commands or behavior. “setstage” etc….

I have helped several users over the months with getting them back into their settlements. It is interesting to me that NPC’s like Preston, De luca / traders, this thread here is Sturgus but there seems to be a reoccurring theme - that if they do get the settlement fixed they have an underlying “dialogue or quest” glitch going on with an NPC that then seems to have been the root cause of SS or other settlement process getting clogged up. Thus, the settlement-process is just the log jam the bug was something like the dialogue glitch. I think that city leaders and complex settlements can compound it and perhaps mask what is really going on.

I generally do not use city-plans “play-style preference” nothing else but that also makes me an uninformed uneducated user of city plans. Still, I think it is prudent as an ounce of prevention to mention the below:
  1. Complete the full set of dialogue options with NPCs, with attention to NPC’s giving quests and Vanilla merchants “particularly the lvl 4 ones.”
    1. Many mods can cause problems here or specific game play issues. If you think you glitched a conversation go back and replay that conversation. Haha, Preston likes to pause fooling players into thinking he has finished babbling or drop a long range dialog on the player at times.
  2. If using an NPC as a city leader maybe better to pick someone else if they are still or going to be involved in a game progression quest. “In that, not that the city leader will cause the problem but the increased opportunity to have an incomplete or glitched dialogue interaction can.”
I am not saying NPC’s or SS are causing the Settlement-CTD. I am saying that it appears if the player glitched the dialogue or quests then “yes” the scripts / settlement process will get all clogged up to the point of a full-on porking hours later.

I would also recommend that users ask themselves the above questions in their troubleshooting process as that “NPC dialogue” is the save location I would target first. It may cost players a few hours going back, but save them a games worth of construction and progress or perhaps a long mod-troubleshooting session that really did not solve the problem at the level it should have been resolved at.
 
Last edited:
Top