the Sim Settlements forums!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Question CTD twice after scouting Abernathy

BelGarion

Member
Messages
106
Not sure if this is a bug in Conqueror or in FO4 itself. I am up to the point in Jammer's quest where I take over Sanctuary as an Outpost then I scout out Abernathy as a vassal. When I get the ping that Abernathy is scouted I open my Pipboy to fast travel back to Sanctuary to setup the raid and CTD. I reload, load up the last save, and make my way back to Abernathy and, again, when it pings I scouted it, this time I save then open my Pipboy and, again, it CTD. But when I reloaded the save just after it pinged I was able to open my Pipboy and fast travel back to Sanctuary and it hasn't crashed again.
 
Not sure if this is a bug in Conqueror or in FO4 itself. I am up to the point in Jammer's quest where I take over Sanctuary as an Outpost then I scout out Abernathy as a vassal. When I get the ping that Abernathy is scouted I open my Pipboy to fast travel back to Sanctuary to setup the raid and CTD. I reload, load up the last save, and make my way back to Abernathy and, again, when it pings I scouted it, this time I save then open my Pipboy and, again, it CTD. But when I reloaded the save just after it pinged I was able to open my Pipboy and fast travel back to Sanctuary and it hasn't crashed again.

Hahaha, I want to change the name of your thread to:

Though I walk through the Triangle of Death I shall not “fast travel inside it”. Edited for @WetRats :rollseye:scare

See:
https://simsettlements.com/site/ind...sanctuary-abernathy-farm-and-red-rocket.6964/

Abernathy Farm, Sanctuary and Red Rocket.

My suggestion is to walk. There is a lot going on in your game right now, in that one area and I think you are likely overloading it a little when you fast travel.

If walking works, do it. IMHO sometimes it is very good for the health of your game to do this anyway.

Yes, the triangle of death is a known bottleneck in the game design itself.
Yes, the vanilla game can develop a fast-tvl bug.

I don’t know, but it doesn’t sound like you have either here. Just too much in one cell right now, fast traveling just pushes it over the top. Fingers-crossed
 
Last edited:
BTW: I will now always think of it as the "Tringle" of Death.
 
Top