diziet
Active Member
- Messages
- 541
Does ROTC respect the blueprint setting "RemoveHavok" : 1, ?
I had some stuff spawning and bouncing in level0 that then meant it was too out of position for level1 and the proximity algorithm didn't match it so another was spawned and they clashed and flew around. I used 'place everywhere' to turn object physics off before export, but the above setting was still set to 0 so I edited manually and redid the plan in the creator webpage.
However the items still seem to have physics and bounce.
I had some stuff spawning and bouncing in level0 that then meant it was too out of position for level1 and the proximity algorithm didn't match it so another was spawned and they clashed and flew around. I used 'place everywhere' to turn object physics off before export, but the above setting was still set to 0 so I edited manually and redid the plan in the creator webpage.
However the items still seem to have physics and bounce.