O does place everywhere allow you to delete those houses? that wud break navmesh i wud thinkI'm really tempted to just delete the houses lmao
O does place everywhere allow you to delete those houses? that wud break navmesh i wud thinkI'm really tempted to just delete the houses lmao
I wouldn't. I had a look at what would happen by picking one up and moving into the spot where it used to be. World starts to disappear - that's a precombine thing, right?I'm really tempted to just delete the houses lmao
You Can go to 15, the City Leader can work a Job as well. 1 plot makes a Big difference sometimes.
If you put the Desk near their plot they will tend to use desk, at least with martial plots.
Sorta, happens when you go through/behind walls that have Occlusion in them, which I Think only Precombines have baked in. Sadly we don't have our own (performance goes up when the engine can ignore 'everything behind these walls'). We need to make our Own Precombines for thatI wouldn't. I had a look at what would happen by picking one up and moving into the spot where it used to be. World starts to disappear - that's a precombine thing, right?
HUGE IF TRUE. Gosh dang do I need just one more job plot.
Ya... that 15th job makes the difference sometimes.Leaders can work a plot as well as being leader, play styles vary, but I always have mine working rather than sitting at the desk, and as such always have enough jobs for all the population. You can always have more jobs than population, max population is worked out by beds/ residential.
I just meant like, if PE let you. =)@Tiamazzo @Modhunter @xMORIDARx - Lets not get carried away. You can remove the turrets using Place Everywhere. (You will still be left with the smoke effect). But anything else will likely lead to breaking pre combine territory which falls into the No scrapping mods rules!
This is part of why we saved Covenant for last as it is really annoying and limited but you cant remove much without getting into deep biological waste. I would highly recommend focussing on what you can do with the existing space and not rely on deleting things.
I use this to spawn in settlers!Uhh... so my ability to send settlers to Covenant has been compromised and I'm not sure what I've done to cause it. I normally CC them in and then move them to the settlement and this is literally the first time I've encountered this problem.
I killed the original settlers and then disabled their corpses, would that be causing problems?View attachment 9273
Uhh... so my ability to send settlers to Covenant has been compromised and I'm not sure what I've done to cause it. I normally CC them in and then move them to the settlement and this is literally the first time I've encountered this problem.
I killed the original settlers and then disabled their corpses, would that be causing problems?
Best option and no need for another modcqf kgpbp settlers #
Nice when you're playing...I use this to spawn in settlers!
but this is better.Try:
cqf kgpbp settlers #
while in the settlement, # being the number being of settlers.
That's always been my go-to, but now that I know of "cqf kgpbp settlers #" I'll be using that in the future.player.placeatme 20593 normal settlers for fallout 4 also works.
Are they attached to the settlement that way?player.placeatme 20593 normal settlers for fallout 4 also works.
No, but if you pop into workshop mode you can send them to the current settlement to make them so.Are they attached to the settlement that way?
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