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Contest Rules Asset Expansion Request.

Yagisan

On an indefinite hiatus.
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I'd like to request consideration of a partial relaxation of general contest rules. There are several DLC and CC related objects, that I (and others) would like to be use in designs. They are primarily player crafting and/or resource stations. Their presence would only affect quality of life for players with the additional content, and for players without that content, their absence would not materially affect designs, as they simply wouldn't load.

I believe that they would function exactly like the Starlight Drive On plan released with Patch 3.1.3 of Sim Settlements. Objects not found at build time will simply not exist in the plan. As none of the selected objects are useful as foundations, or generate employment for settlers, no plan should be disadvantaged by their absence.

These are:

DLCRobot.esm
WorkbenchRobot "Robot Workbench" [FURN:XX001F16]
DLC01WorkshopResourceScannerMain "EyeBot Pod" [TERM:XX003ECA]

DLCWorkshop03.esm
DLC06WorkshopWeightBench "Weight Bench" [FURN:XX00119A]
DLC06WorkshopSlotMachine01 "Slot Machine" [FURN:XX0053C2]
DLC06WorkshopSlotMachine02 "Slot Machine" [FURN:XX0053C3]
DLC06WorkshopSlotMachine03 "Slot Machine" [FURN:XX0053C4]
DLC06WorkshopPommelHorse "Pommel Horse" [FURN:XX005648]

DLCNukaWorld.esm
DLC04WorkshopRaiderPickMeUpStation "Pick-Me-Up Station" [CONT:XX032F47]
DLC04_WorkbenchSodaMachine_Freestanding_Quantum "Nuka-Mixer Station" [FURN:XX04D8E6]
DLC04_WorkbenchSodaMachine_Freestanding_Orange "Nuka-Mixer Station" [FURN:XX017D26]
DLC04_WorkbenchSodaMachine_Freestanding_Quartz "Nuka-Mixer Station" [FURN:XX04D8ED]
DLC04_WorkbenchSodaMachine_Freestanding_Victory "Nuka-Mixer Station" [FURN:XX04D8E9]

ccfsvfo4003-slocum.esl
CCFSVFO4003_WorkbenchFurnDonutFryer "Donut Fryer" [FURN:XX01482B]
ccFSVFO4003_WorkbenchFurnCoffeeStation "Coffee Station" [FURN:XX01482A]

ccbgsfo4045-advarccab.esl
ccBGSFO4045WorkshopTerminalArcadeCabAtomicCommand "Atomic Command Arcade Cabinet" [TERM:XX013802]
ccBGSFO4045WorkshopTerminalArcadeCabAtomicCommandWhite "Atomic Command Arcade Cabinet" [TERM:XX013820]
ccBGSFO4045WorkshopTerminalArcadeCabAtomicCommandBlack "Atomic Command Arcade Cabinet" [TERM:XX013821]
ccBGSFO4045WorkshopTerminalArcadeCabAutomatron "Automatron Arcade Cabinet" [TERM:XX013801]
ccBGSFO4045WorkshopTerminalArcadeCabAutomatronBlack "Automatron Arcade Cabinet" [TERM:XX01384B]
ccBGSFO4045WorkshopTerminalArcadeCabAutomatronWhite "Automatron Arcade Cabinet" [TERM:XX01384C]
ccBGSFO4045WorkshopTerminalArcadeCabGrognak "Grognak Arcade Cabinet" [TERM:XX013803]
ccBGSFO4045WorkshopTerminalArcadeCabGrognakWhite "Grognak Arcade Cabinet" [TERM:XX01384D]
ccBGSFO4045WorkshopTerminalArcadeCabGrognakBlack "Grognak Arcade Cabinet" [TERM:XX013855]
ccBGSFO4045WorkshopTerminalArcadeCabPipFallBlack "Pipfall Arcade Cabinet" [TERM:XX013856]
ccBGSFO4045WorkshopTerminalArcadeCabPipFallWhite "Pipfall Arcade Cabinet" [TERM:XX013857]
ccBGSFO4045WorkshopTerminalArcadeCabPipFall "Pipfall Arcade Cabinet" [TERM:XX013F99]
ccBGSFO4045WorkshopTerminalArcadeCabRedMenace "Red Menace Arcade Cabinet" [TERM:XX013800]
ccBGSFO4045WorkshopTerminalArcadeCabRedMenaceBlack "Red Menace Arcade Cabinet" [TERM:XX013858]
ccBGSFO4045WorkshopTerminalArcadeCabRedMenaceWhite "Red Menace Arcade Cabinet" [TERM:XX013859]
ccBGSFO4045WorkshopTerminalArcadeCabZetaInvaders "Zeta Invaders Arcade Cabinet" [TERM:XX013804]
ccBGSFO4045WorkshopTerminalArcadeCabZetaInvadersBlack "Zeta Invaders Arcade Cabinet" [TERM:XX01380A]
ccBGSFO4045WorkshopTerminalArcadeCabZetaInvadersWhite "Zeta Invaders Arcade Cabinet" [TERM:XX01380B]

cckgjfo4001-bastion.esl
ccKGJFO4001_SecurityCamera "Security Camera" [ACTI:XX046816]
ccKGJFO4001_SecurityCameraMonitorBank "Security Camera Monitors" [ACTI:XX046846]
ccKGJFO4001_ShootingRange "Shooting Range" [FURN:XX04683B]
ccKGJFO4001_Lure "Fresh Meat Lure" [ACTI:XX04681B]
ccKGJFO4001_FakeDistressBeacon "Fake Distress Signal Beacon" [ACTI:XX04681C]
 
DLC maybe at some point
CC prolly not.

If those objects are used I think they would have to be placed very carefully, you don't want to have big gaps or large empty space for those who don't have the DLCs or CC content.

some cool stuff tho in the DLCs and CC so maybe a special contest that includes those objects may be interesting idea.
 
DLC maybe at some point
CC prolly not.
3.1.3 set precedent for optional CC content.

If those objects are used I think they would have to be placed very carefully, you don't want to have big gaps or large empty space for those who don't have the DLCs or CC content.
Absolutely. The largest single object is the Robot Workbench. Sparingly and where is makes sense is key for those objects.

some cool stuff tho in the DLCs and CC so maybe a special contest that includes those objects may be interesting idea.
Full DLC would be fun.
 
hmm maybe a indoor gym using the bench and bikes Wundt be so bad ,with it been inside .players with the DLC will only have a empty room and not a empty space outside in the open
 
I would also like to request the ability to use SCOLs. I would create the SCOL comprised of only allowable pieces, then move the SCOL record over to the City Plan plugin.
 
I though Bikes were a work item? (I've never actually used them)
 
I though Bikes were a work item? (I've never actually used them)
Vault Tec Workshop bikes are a work item. They generate power while the settler uses it. But only 1 or 2 so it's more like a joke item
 
Vault Tec Workshop bikes are a work item. They generate power while the settler uses it. But only 1 or 2 so it's more like a joke item
Good. I explicitly did not list work items in my list. If you load the plan without the DLC, and it used a DLC work item, well, now you are missing a job. Miss enough jobs, and settlers will not recruit.
 
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