Yagisan
On an indefinite hiatus.
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I'd like to request consideration of a partial relaxation of general contest rules. There are several DLC and CC related objects, that I (and others) would like to be use in designs. They are primarily player crafting and/or resource stations. Their presence would only affect quality of life for players with the additional content, and for players without that content, their absence would not materially affect designs, as they simply wouldn't load.
I believe that they would function exactly like the Starlight Drive On plan released with Patch 3.1.3 of Sim Settlements. Objects not found at build time will simply not exist in the plan. As none of the selected objects are useful as foundations, or generate employment for settlers, no plan should be disadvantaged by their absence.
These are:
DLCRobot.esm
WorkbenchRobot "Robot Workbench" [FURN:XX001F16]
DLC01WorkshopResourceScannerMain "EyeBot Pod" [TERM:XX003ECA]
DLCWorkshop03.esm
DLC06WorkshopWeightBench "Weight Bench" [FURN:XX00119A]
DLC06WorkshopSlotMachine01 "Slot Machine" [FURN:XX0053C2]
DLC06WorkshopSlotMachine02 "Slot Machine" [FURN:XX0053C3]
DLC06WorkshopSlotMachine03 "Slot Machine" [FURN:XX0053C4]
DLC06WorkshopPommelHorse "Pommel Horse" [FURN:XX005648]
DLCNukaWorld.esm
DLC04WorkshopRaiderPickMeUpStation "Pick-Me-Up Station" [CONT:XX032F47]
DLC04_WorkbenchSodaMachine_Freestanding_Quantum "Nuka-Mixer Station" [FURN:XX04D8E6]
DLC04_WorkbenchSodaMachine_Freestanding_Orange "Nuka-Mixer Station" [FURN:XX017D26]
DLC04_WorkbenchSodaMachine_Freestanding_Quartz "Nuka-Mixer Station" [FURN:XX04D8ED]
DLC04_WorkbenchSodaMachine_Freestanding_Victory "Nuka-Mixer Station" [FURN:XX04D8E9]
ccfsvfo4003-slocum.esl
CCFSVFO4003_WorkbenchFurnDonutFryer "Donut Fryer" [FURN:XX01482B]
ccFSVFO4003_WorkbenchFurnCoffeeStation "Coffee Station" [FURN:XX01482A]
ccbgsfo4045-advarccab.esl
ccBGSFO4045WorkshopTerminalArcadeCabAtomicCommand "Atomic Command Arcade Cabinet" [TERM:XX013802]
ccBGSFO4045WorkshopTerminalArcadeCabAtomicCommandWhite "Atomic Command Arcade Cabinet" [TERM:XX013820]
ccBGSFO4045WorkshopTerminalArcadeCabAtomicCommandBlack "Atomic Command Arcade Cabinet" [TERM:XX013821]
ccBGSFO4045WorkshopTerminalArcadeCabAutomatron "Automatron Arcade Cabinet" [TERM:XX013801]
ccBGSFO4045WorkshopTerminalArcadeCabAutomatronBlack "Automatron Arcade Cabinet" [TERM:XX01384B]
ccBGSFO4045WorkshopTerminalArcadeCabAutomatronWhite "Automatron Arcade Cabinet" [TERM:XX01384C]
ccBGSFO4045WorkshopTerminalArcadeCabGrognak "Grognak Arcade Cabinet" [TERM:XX013803]
ccBGSFO4045WorkshopTerminalArcadeCabGrognakWhite "Grognak Arcade Cabinet" [TERM:XX01384D]
ccBGSFO4045WorkshopTerminalArcadeCabGrognakBlack "Grognak Arcade Cabinet" [TERM:XX013855]
ccBGSFO4045WorkshopTerminalArcadeCabPipFallBlack "Pipfall Arcade Cabinet" [TERM:XX013856]
ccBGSFO4045WorkshopTerminalArcadeCabPipFallWhite "Pipfall Arcade Cabinet" [TERM:XX013857]
ccBGSFO4045WorkshopTerminalArcadeCabPipFall "Pipfall Arcade Cabinet" [TERM:XX013F99]
ccBGSFO4045WorkshopTerminalArcadeCabRedMenace "Red Menace Arcade Cabinet" [TERM:XX013800]
ccBGSFO4045WorkshopTerminalArcadeCabRedMenaceBlack "Red Menace Arcade Cabinet" [TERM:XX013858]
ccBGSFO4045WorkshopTerminalArcadeCabRedMenaceWhite "Red Menace Arcade Cabinet" [TERM:XX013859]
ccBGSFO4045WorkshopTerminalArcadeCabZetaInvaders "Zeta Invaders Arcade Cabinet" [TERM:XX013804]
ccBGSFO4045WorkshopTerminalArcadeCabZetaInvadersBlack "Zeta Invaders Arcade Cabinet" [TERM:XX01380A]
ccBGSFO4045WorkshopTerminalArcadeCabZetaInvadersWhite "Zeta Invaders Arcade Cabinet" [TERM:XX01380B]
cckgjfo4001-bastion.esl
ccKGJFO4001_SecurityCamera "Security Camera" [ACTI:XX046816]
ccKGJFO4001_SecurityCameraMonitorBank "Security Camera Monitors" [ACTI:XX046846]
ccKGJFO4001_ShootingRange "Shooting Range" [FURN:XX04683B]
ccKGJFO4001_Lure "Fresh Meat Lure" [ACTI:XX04681B]
ccKGJFO4001_FakeDistressBeacon "Fake Distress Signal Beacon" [ACTI:XX04681C]
I believe that they would function exactly like the Starlight Drive On plan released with Patch 3.1.3 of Sim Settlements. Objects not found at build time will simply not exist in the plan. As none of the selected objects are useful as foundations, or generate employment for settlers, no plan should be disadvantaged by their absence.
These are:
DLCRobot.esm
WorkbenchRobot "Robot Workbench" [FURN:XX001F16]
DLC01WorkshopResourceScannerMain "EyeBot Pod" [TERM:XX003ECA]
DLCWorkshop03.esm
DLC06WorkshopWeightBench "Weight Bench" [FURN:XX00119A]
DLC06WorkshopSlotMachine01 "Slot Machine" [FURN:XX0053C2]
DLC06WorkshopSlotMachine02 "Slot Machine" [FURN:XX0053C3]
DLC06WorkshopSlotMachine03 "Slot Machine" [FURN:XX0053C4]
DLC06WorkshopPommelHorse "Pommel Horse" [FURN:XX005648]
DLCNukaWorld.esm
DLC04WorkshopRaiderPickMeUpStation "Pick-Me-Up Station" [CONT:XX032F47]
DLC04_WorkbenchSodaMachine_Freestanding_Quantum "Nuka-Mixer Station" [FURN:XX04D8E6]
DLC04_WorkbenchSodaMachine_Freestanding_Orange "Nuka-Mixer Station" [FURN:XX017D26]
DLC04_WorkbenchSodaMachine_Freestanding_Quartz "Nuka-Mixer Station" [FURN:XX04D8ED]
DLC04_WorkbenchSodaMachine_Freestanding_Victory "Nuka-Mixer Station" [FURN:XX04D8E9]
ccfsvfo4003-slocum.esl
CCFSVFO4003_WorkbenchFurnDonutFryer "Donut Fryer" [FURN:XX01482B]
ccFSVFO4003_WorkbenchFurnCoffeeStation "Coffee Station" [FURN:XX01482A]
ccbgsfo4045-advarccab.esl
ccBGSFO4045WorkshopTerminalArcadeCabAtomicCommand "Atomic Command Arcade Cabinet" [TERM:XX013802]
ccBGSFO4045WorkshopTerminalArcadeCabAtomicCommandWhite "Atomic Command Arcade Cabinet" [TERM:XX013820]
ccBGSFO4045WorkshopTerminalArcadeCabAtomicCommandBlack "Atomic Command Arcade Cabinet" [TERM:XX013821]
ccBGSFO4045WorkshopTerminalArcadeCabAutomatron "Automatron Arcade Cabinet" [TERM:XX013801]
ccBGSFO4045WorkshopTerminalArcadeCabAutomatronBlack "Automatron Arcade Cabinet" [TERM:XX01384B]
ccBGSFO4045WorkshopTerminalArcadeCabAutomatronWhite "Automatron Arcade Cabinet" [TERM:XX01384C]
ccBGSFO4045WorkshopTerminalArcadeCabGrognak "Grognak Arcade Cabinet" [TERM:XX013803]
ccBGSFO4045WorkshopTerminalArcadeCabGrognakWhite "Grognak Arcade Cabinet" [TERM:XX01384D]
ccBGSFO4045WorkshopTerminalArcadeCabGrognakBlack "Grognak Arcade Cabinet" [TERM:XX013855]
ccBGSFO4045WorkshopTerminalArcadeCabPipFallBlack "Pipfall Arcade Cabinet" [TERM:XX013856]
ccBGSFO4045WorkshopTerminalArcadeCabPipFallWhite "Pipfall Arcade Cabinet" [TERM:XX013857]
ccBGSFO4045WorkshopTerminalArcadeCabPipFall "Pipfall Arcade Cabinet" [TERM:XX013F99]
ccBGSFO4045WorkshopTerminalArcadeCabRedMenace "Red Menace Arcade Cabinet" [TERM:XX013800]
ccBGSFO4045WorkshopTerminalArcadeCabRedMenaceBlack "Red Menace Arcade Cabinet" [TERM:XX013858]
ccBGSFO4045WorkshopTerminalArcadeCabRedMenaceWhite "Red Menace Arcade Cabinet" [TERM:XX013859]
ccBGSFO4045WorkshopTerminalArcadeCabZetaInvaders "Zeta Invaders Arcade Cabinet" [TERM:XX013804]
ccBGSFO4045WorkshopTerminalArcadeCabZetaInvadersBlack "Zeta Invaders Arcade Cabinet" [TERM:XX01380A]
ccBGSFO4045WorkshopTerminalArcadeCabZetaInvadersWhite "Zeta Invaders Arcade Cabinet" [TERM:XX01380B]
cckgjfo4001-bastion.esl
ccKGJFO4001_SecurityCamera "Security Camera" [ACTI:XX046816]
ccKGJFO4001_SecurityCameraMonitorBank "Security Camera Monitors" [ACTI:XX046846]
ccKGJFO4001_ShootingRange "Shooting Range" [FURN:XX04683B]
ccKGJFO4001_Lure "Fresh Meat Lure" [ACTI:XX04681B]
ccKGJFO4001_FakeDistressBeacon "Fake Distress Signal Beacon" [ACTI:XX04681C]