ElanaLoaded
Well-Known Member
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<explanation> Fresh out of vault 111, sole survivor finds most 'settlements' in the ruins of prewar structures. Institute, BOS are exceptions. Design idea built around a Minutement and / or Railroad play through. At each stage, when new materials become abundant, plots will re-skin, showing the new materials: (for example) (re skinned with new materials)
Stage one -- Construction materials mostly scrap.
Stage two -- fresh lumber, field stone. The mod Minuteman Fort mod has wonderful stockade walls, for example.
Stage three -- concrete, milled iron, steel, etc used in constructing plots.
etc.
This would also rationalize added quests to discover techniques to create some materials. How to forge iron, make steel. Lumber, field stone already known. FYI, the Roman Empire used concrete. Maybe a quest to find a working mill get equipment make flower, or generate energy via waterfalls.
I never played Sim Settlements (One). Maybe some assets can be migrated over? I'de be happy to help design the quests, (I write plays and screenplays in RL).
Stage one -- Construction materials mostly scrap.
Stage two -- fresh lumber, field stone. The mod Minuteman Fort mod has wonderful stockade walls, for example.
Stage three -- concrete, milled iron, steel, etc used in constructing plots.
etc.
This would also rationalize added quests to discover techniques to create some materials. How to forge iron, make steel. Lumber, field stone already known. FYI, the Roman Empire used concrete. Maybe a quest to find a working mill get equipment make flower, or generate energy via waterfalls.
I never played Sim Settlements (One). Maybe some assets can be migrated over? I'de be happy to help design the quests, (I write plays and screenplays in RL).