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Consider nerfing the vanilla Jet recipe

Dane

Member
Messages
98
Since your settlements passively collect gigantic amounts of the two required materials, you end up being able to produce enormous amounts of Jet for a game breaking amount of caps and xp. There are a lot of ways the game's balance starts to fall down in the late game but starts to happen as soon as you have a few industrial plots collecting organic and machine scrap. I don't think there are any other vanilla crafting recipes that are anywhere near this rewarding, this early. One could argue that passive purified water collection is OP but this thing with Jet is many, many times more profitable. FYI thanks etc
 
The Player doesn't have access to actually USE the stuff in the Virtual Storage for crafting, though.
 
It occurs to me the massive amount of fertilizer I have in my workshop storage may have come from salvage beacon recovery, but in any case the suggestion stands, whichever the source was.
e: I reviewed all the other vanilla crafting recipes and the only other one that I found that does not rely on a specific item that isn't in massive supply is the robot repair kit, which tbh should probably be nerfed too.
 
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Its interesting, in a way - the most common non-bug complaint about SS2 has been that it isnt generous ENOUGH with item 'rewards' - which I personally semi-agree with, even after getting multiple Talking To's about the design philosophy.
 
I thought resources gained from mk1 beacons went into virtual storage. Maybe Nessie is producing a little too much "fertilizer?" She is Julia's "cash cow" after all...
 
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