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So, I have been planning out a new scenario and need input - specifically from those who play Minutemen, would play Minutemen, Liberators, etc.
On Nexus, I got a suggestion and input from a guy and I thought it was pretty good - good enough to make another scenario - but with the thought, it will be more than just a scenario, but also include the potential to run with the Minutemen Faction Pack inclusion...
When one plays the Minutemen philosophy, and wants to "conqueror" the Commonwealth - a few items I need thoughts and "feelings" about how it should progress:
1) does conquering the commonwealth include Conqueror Pre-builds? Does the new "General" want to come into the world, save Preston, and have all the cities at Level 3?
2) the Minutemen seem to be about progression - slowly reclaiming each city as quests are completed?
3) would the General find complete cities or would they be level 0 struggling to survive - camps and such?
4) if a General came into the world, would he find Preston in Sanctuary already? Would Preston already have done (roleplaying here) the 1st few quests and got to the point of ready to take the castle, but he can't go any further without you being the General and leading the charge.
5) how would a General come into the world and have an inclusion of the Minutemen Faction pack? Would the settlements be Level 3, would Preston be saved before going to the war desk and going the Minutemen Faction direction?
I have tried to contact the Minutemen Faction Pack MA but no response. I do not know if he/she is active, if people use it a lot, if the Liberator portion works well yet?
There are many routes to go, but one thing is I want to finish this up being able to a) be lore friendly, b) not take away from actually the thoughts of progression of the Minutemen, c) have checkpoints that would allow players to make a choice as to how far they want to actually go before it breaks the mood, philosophy, immersion, lore, etc...
The basic scenario proposed is like my multi location level points where one wakes up - all settlements level 3, all settlements unlocked including Castle.... which this is all possible....
But, myself included, what does a General do at that point? Do raiders take over the settlements and has to go save them? Liberate them, etc? Only do this scenario - seems dead ended to me? Would not be what I would want to "wake up" to...
I would appreciate any thoughts you all might have...
@RayBo @uituit @Phil_T_Casual @VersusXV @WetRats @cosmic-cube-keeper and all the rest of you...
John
On Nexus, I got a suggestion and input from a guy and I thought it was pretty good - good enough to make another scenario - but with the thought, it will be more than just a scenario, but also include the potential to run with the Minutemen Faction Pack inclusion...
When one plays the Minutemen philosophy, and wants to "conqueror" the Commonwealth - a few items I need thoughts and "feelings" about how it should progress:
1) does conquering the commonwealth include Conqueror Pre-builds? Does the new "General" want to come into the world, save Preston, and have all the cities at Level 3?
2) the Minutemen seem to be about progression - slowly reclaiming each city as quests are completed?
3) would the General find complete cities or would they be level 0 struggling to survive - camps and such?
4) if a General came into the world, would he find Preston in Sanctuary already? Would Preston already have done (roleplaying here) the 1st few quests and got to the point of ready to take the castle, but he can't go any further without you being the General and leading the charge.
5) how would a General come into the world and have an inclusion of the Minutemen Faction pack? Would the settlements be Level 3, would Preston be saved before going to the war desk and going the Minutemen Faction direction?
I have tried to contact the Minutemen Faction Pack MA but no response. I do not know if he/she is active, if people use it a lot, if the Liberator portion works well yet?
There are many routes to go, but one thing is I want to finish this up being able to a) be lore friendly, b) not take away from actually the thoughts of progression of the Minutemen, c) have checkpoints that would allow players to make a choice as to how far they want to actually go before it breaks the mood, philosophy, immersion, lore, etc...
The basic scenario proposed is like my multi location level points where one wakes up - all settlements level 3, all settlements unlocked including Castle.... which this is all possible....
But, myself included, what does a General do at that point? Do raiders take over the settlements and has to go save them? Liberate them, etc? Only do this scenario - seems dead ended to me? Would not be what I would want to "wake up" to...
I would appreciate any thoughts you all might have...
@RayBo @uituit @Phil_T_Casual @VersusXV @WetRats @cosmic-cube-keeper and all the rest of you...
John