the Sim Settlements forums!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Bug Conflict with 'Best Left Forgotten'

Jonnan

Active Member
Messages
362
Easy to workaround, but it should be noted that flying and stopping time in workshop mode appears to have some bad interaction with the memory simulator portion of 'Best left forgotten in farharbor (Which uses the workshop interface). Indexer bathing issues, unable to exit the simulation, and so on.

After turning those two items off, the quest went off without a hitch, but worth being aware of.
 
Jonnan, which "2" workshop framework and workshop plus?

I know it sounds like a dumb question so will assume so unless you tell me otherwise.
 
Last edited:
Jonnan, which "2" workshop framework and workshop plus?

I know it sounds like a dumb question so will assume so unless you tell me otherwise.
Sorry, I was unclear - you can leave the mods in place, but you need to toggle off the settings for flying (On by default now) and , uh 'Stopping time while in workshop mode' (Off by default but I had toggled it on). Flying seemed to cause a pathing problem. Stopping Time in workshop mode seems to have caused pathing, AI, sequencing, and a plethora of other interactions.

But it seems to be just those two settings (Of the ones I had turned on anyway).
 
Top